Yes, no worries
seyhajin
Creator of
Recent community posts
For Raylib, you’re right, it lets you do simple things, but not as simple as Blitz3D. The author drew a lot of inspiration from libraries like XNA/Monogame.
Using Dawn or gfx-rs/wgpu is a good choice for the long term, but there are a few drawbacks (tedious build system, no stable target for mobiles at the moment, still experimental for Android, etc.) but this will improve over time.
sokol_gfx is therefore easier to integrate and use. :)
In any case I will follow your work with enthusiasm.
EDIT: There will soon be a 3rd challenger implementing WebGPU in Zig language (mach-sysgpu). They also include an C API.
Hi, you can find other community projects in then Wonkey Discord: https://discord.gg/awfuRtZay7
As a reminder, Wonkey is a community fork of the latest language created by the author of Blitz, called Monkey2 (https://blitzresearch.itch.io/monkey2 ).
The idea of setting up a Wonkey itch.io page could indeed be beneficial, in the same way as other Blitz languages.
I’ll take note, thanks for your message.
Bye
Sure, a bit less simple but more complete : https://github.com/seyhajin/webgl2-wasm-sdl-sokol-sprite :)
WIP on firefox : https://bugzilla.mozilla.org/show_bug.cgi?id=1602129
You can activate dom.webgpu.enabled
flag in about:config
.