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seyhajin

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A member registered Dec 18, 2016 · View creator page →

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Yes, no worries

(3 edits)

For Raylib, you’re right, it lets you do simple things, but not as simple as Blitz3D. The author drew a lot of inspiration from libraries like XNA/Monogame.

Using Dawn or gfx-rs/wgpu is a good choice for the long term, but there are a few drawbacks (tedious build system, no stable target for mobiles at the moment, still experimental for Android, etc.) but this will improve over time.

sokol_gfx is therefore easier to integrate and use. :)

In any case I will follow your work with enthusiasm.

EDIT: There will soon be a 3rd challenger implementing WebGPU in Zig language (mach-sysgpu). They also include an C API.

Great news :). I can’t wait to test it all. In C, there’s raylib for 2D/3D. Have you considered using sokol_gfx or bgfx for this graphics API abstraction instead of WebGPU ?

(6 edits)

Hi, you can find other community projects in then Wonkey Discord: https://discord.gg/awfuRtZay7

As a reminder, Wonkey is a community fork of the latest language created by the author of Blitz, called Monkey2 (https://blitzresearch.itch.io/monkey2 ).

The idea of setting up a Wonkey itch.io page could indeed be beneficial, in the same way as other Blitz languages.

I’ll take note, thanks for your message.

Bye

(1 edit)

Sure, a bit less simple but more complete : https://github.com/seyhajin/webgl2-wasm-sdl-sokol-sprite :)

(1 edit)

WIP on firefox : https://bugzilla.mozilla.org/show_bug.cgi?id=1602129

You can activate dom.webgpu.enabled flag in about:config.

The stable version is now available (version 113) \o/

Yeah me too, it will happen very soon

Nice this little game :). Glad to see you back in game making!

(1 edit)

Thanks Mark! Nice too see you here :) This is the first of a series in Three.js and to be honest, I rediscover the pleasure of Blitz3d. ;) See ya!