Oh yeah I'm sorry I tried to hit them in the past but it didn't work so I just assumed you couldn't do that.
Sgt.Rainstorm
Recent community posts
heres the log thing
Available Devices:
{X=0,Y=0,Width=1366,Height=768}
Creating the window on the Primary Device at 1366x768
Running α 0.28 as x64
The nvapi.dll could not be found.
glMultiDrawElements issue detected. Enabling compatibility mode...
OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 78 Stepping 3, GenuineIntel
Graphics Card = Intel
Intel(R) HD Graphics 520
4.4.0 - Build 21.20.16.4727
Allocating world VRAM
Allocated 237 MB of VRAM for static rendering.
Allocated 79 MB of VRAM for water rendering.
Finished building cache.
Assets loading was Successful.
Generating a pool of sound sources...
Generating a pool of sound items...
Loading sounds...
Sound engine loaded succesfully
Settings loading was Successful
World Created Successfully!
Player Created Successfully!
Setted up GUI
Scene loading was Successful.
Supported GLSL version is : 4.40 - Build 21.20.16.4727
4.4.0 - Build 21.20.16.4727
DebugSourceApi
Error has been generated. GL error GL_INVALID_OPERATION in (null): (ID: 173538523) Generic error
DebugSeverityHigh
DebugSourceApi
Error has been generated. GL error GL_INVALID_OPERATION in (null): (ID: 3891749976) glGetUniformLocation- program 23, "" is not linked
DebugSeverityHigh
System.ArgumentException: Uniform viewMatrix does not exist in shader
at Hedra.Engine.Rendering.Shader.set_Item(String Key, Object value)
at Hedra.Engine.Rendering.Animation.AnimatedModel.DrawModel(Matrix4 ProjectionViewMat, Matrix4 ViewMatrix)
at Hedra.Engine.Rendering.Animation.AnimatedModel.Draw()
at Hedra.Engine.Management.DrawManager.BulkDraw()
at Hedra.Engine.Management.DrawManager.Draw()
at Hedra.Hedra.OnRenderFrame(FrameEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchUpdateAndRenderFrame(Object sender, EventArgs e)
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at Hedra.Program.Main(String[] args)
Unhandled Exception: System.ArgumentException: Uniform viewMatrix does not exist in shader
at Hedra.Engine.Rendering.Shader.set_Item(String Key, Object value)
at Hedra.Engine.Rendering.Animation.AnimatedModel.DrawModel(Matrix4 ProjectionViewMat, Matrix4 ViewMatrix)
at Hedra.Engine.Rendering.Animation.AnimatedModel.Draw()
at Hedra.Engine.Management.DrawManager.BulkDraw()
at Hedra.Engine.Management.DrawManager.Draw()
at Hedra.Hedra.OnRenderFrame(FrameEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchUpdateAndRenderFrame(Object sender, EventArgs e)
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at Hedra.Program.Main(String[] args)