Thanks for the feedback. Enemy variety would definitely make it more interesting. I'll look into more of the plant vs zombie aesthetic.
Shadow
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Wow loved this. I was able to complete it on my third/fourth run. It had a bit of a learning curve to it. I didn't know how useful leech was until I played Alchemist and it ricocheted :) Then I achieved god-like immortality. (might need nerfing or not)
I got into an incident when one of the characters got shot outside the map. I combined the homing modifier and the ice bomb, which shot the little guy out of the map. I was able to kill it after a while of guessing. Maybe the map has some extra space there. I didn't know when it died so I was thinking having an enemy counter would also be a nice addition. - Your friendly cat in a box
Thank you for playing :)
The mirrored room is supposed to only let you teleport to the other side for a few seconds and bring you back after radio stops playing. It's my fault the visuals are quite lacking in that department. The aim was to make a times puzzle, though you can teleport to the otherside as much as you want. Yeah music and sound effects are definitely needed. Hope it was a nice experience even without :)
Polishing games is still something I'm new too but I've learnt a lot from this jam. The only problem with the reactivating is the bug that lets you keep it active as long as your holding it, If I wanted to keep it as mechanic I would need a better way to implement so it feels like another method to pass the level rather than exploiting game. Thanks a lot for the feedback and thanks for playing.