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Shadow

81
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A member registered Feb 18, 2022 · View creator page →

Creator of

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Thanks for the feedback.  Enemy variety would definitely make it more interesting. I'll look into more of the plant vs zombie aesthetic. 

Very Interesting strat. Higher risk higher rewards >: D maybe?  Thanks for playing.  Any feedback for what you feel was lacking in terms of mechanics or replayability?

It's really fun. I laughed when it it figured out i was kinda cheating. 10/10 would recommend. Also the trail effect, shader and particles  really made it look good.

Thanks for playing. I didn't have time to balance the characters very well. Mine and Stab is definitely the pro-gamer strategy. Thanks for playing :)

Wow loved this. I was able to complete it on my third/fourth run. It had a bit of a learning curve to it. I didn't know how useful leech was until I played Alchemist and it ricocheted :) Then I achieved god-like immortality. (might need nerfing or not) 

I got into an incident when one of the characters got shot outside the map. I combined the homing modifier and the ice bomb, which shot the little guy out of the map. I was able to kill it after a while of guessing. Maybe the map has some extra space there. I didn't know when it died  so I was thinking having an enemy counter would also be a nice addition.  - Your friendly cat in a box

A very interesting fractal game :)

Nice :)

Very fun :)   It had simple mechanics which made it easy to understand and play. The puzzles and timing are what I enjoyed the most. Great game

Thanks for playing :)

It's very fun. The movement felt very smooth and easy to control. I love the idea of the flashlight  revealing platforms. Nice game

Thank you for playing :)

The mirrored room is supposed to only let you teleport to the other side for a few seconds and bring you back after radio stops playing. It's my fault the visuals are quite lacking in that department. The aim was to make a times puzzle, though you can teleport to the otherside as much as you want. Yeah music and sound effects are definitely needed. Hope it was a nice experience even without :)

Thanks for playing :) 

I used godot 4.3rc1 (was trying to experiment). I do plan on working on the game after the jam. The Story didn't end  how I wanted and it is in desperate need for some audio and music at least.

The code is mostly spaghetti  so must fix that as well.

Very nice. I love the visual effects

The game was looked very nice. Though would have loved checkpoints so i didn't have to restart from the beginning. Very nice game

The game played well. It was simple and had a nice story. I liked the music choice as well. Though it doesn't really fit the theme.  Nice seeing a scratch game either way.  Would work on making more complex mechanics and being more ambitious with the artstyle and storytelling 

Thank you very much :)

Wow that was so much fun!!!

Thank you!

Thank you for hosting. It was quite fun. It also encouraged me to use aseprite which I've been meaning to do. 

P.S Small Guys aren't cheap ;)

The texturing is out of this world. Incredible piece. 

The characters design is very interesting.  And the shark plushie gives a lot of character

It looks so good. The subtle god-rays are a very  nice touch. The sky is so pretty. Very nice work

Thank you :) Small Guys are very  dependable.

Thanks

Thanks.I was trying to make a story with just the scene alone 

Small Guys are just built to carry heavy things. Definitely the best helper droid. According to random lore I just made up, 1.0's are just a bit bigger and less friendly looking.

Very nice  I like the perspective

I love the colors. The storytelling was an interesting read as well. Terrifyingly peaceful

He's a good dog. Very good dog :(

This looks very cool 

Nice

Thanks for the feedback and thanks for playing.

Yeah it needs some adjustments. Thanks for playing.

Polishing games is still something I'm new too but I've learnt a lot from this jam. The only problem with the reactivating is the bug that lets you keep it active as long as your holding it, If  I wanted to keep it as  mechanic I would need a better way to implement so it feels like another method to pass the level rather than exploiting game. Thanks a lot for the feedback and thanks for playing. 

I liked the music, the art was really good and the visual effect made it look very polished. I liked the little tutorial session at the beginning. It did feel like the flow of the game was broken cause the Ai had to perform their own actions. Overall it's a really good game

The puzzles are a really good. I like the changing from moving bodies to static bodies. Very nice design.

It's a really good game. It has a very simplistic style and the mechanics feel nice. I'm guessing the prediction system was supposed to represent the Ai part but  it doesn't feel like a core concept of the game.

I love the art, it's very cute. I love the random powerups choices, it got me invested in the game. I had to wait till I was strong enough to protect the robot before focusing on repairs. Really nice concept and overall a really good game.

This is so good! I feel like I could play this for hours. I went  a little power crazy mid game. It art style is interesting. Overall a really great game.

It was pretty good, I really like the music. Overall it's a nice puzzle game.