When you had 7 you had to return to the bus stop. If you had more or less, nothing happens. I only implemented a win message if you had the exact amount, Would have made sense if I added at least a message saying too many coins though.
shadowfeign
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Yea, I had some sound planned... buuuut then the deadline hit and I got busy trying to make it work and forgot. Also had plans to make the gameplay a bit more detailed, but working was more important. I wanted you to have to run around to vending machines and hot dog carts to break your bigger bills to get the change required.
Haha, thanks. Mixamo has some interesting animations, and some are better than others. This one I think just seemed fitting, but I've seen others like Sitting Laughing that reminds me more of old ps1 Mako Poisoning than Laughing.
I was planning on adding some keys for it.. and just up until the end I had a bug that let you control it with the keyboard.. well at least the last one you clicked, but then it also happened every time you jumped which was not ideal.
Thanks, glad you liked the jump. I thought it seemed fitting somehow.
I used a voxel editor to create the level. I'm not very familiar with voxel editors so I just picked Goxel. I exported to png slices, which I loaded into unity with a modified version of the code from this Brakeys level editor video How to make a LEVEL EDITOR in Unity
I made the level in reverse, modeling out the air and flipped it when loading it.
Based on his credits, I think these should be the ones.
https://opengameart.org/content/chippey
https://opengameart.org/content/cg-upted
https://opengameart.org/content/chipscape
https://opengameart.org/content/space-ranger
https://opengameart.org/content/god-like-character