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shadree

673
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14
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12
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94
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A member registered Oct 16, 2015 · View creator page →

Creator of

Recent community posts

Cute! Simple, short. The penguin is a bit "heavy" but doesn't hinder gameplay.

Well done!

I like it a lot. Most impressed by the artwork and the combo system.

I agree that the cursor's too big but it's also opaque.

I found 4 tickle spots and the mouth eats you. Anything else?
Also, is that a female laugh?

Needs more instructions.
How much is rent?

Selecting "Max" on upgrades doesn't show the cost and the button stays yellow even if you can't afford it. =(

I didn't see a general feeback thread, so I started my own.

Is there any way to make a note of what "perfect" settings are in each room? My preference would be once you find them, you can't change that setting anymore.

I did find one Chat conversation was still able to be had despite having the right setting, say it wasn't right. However, the Ask said it was perfect.

How do you save the game in the room/management screen? I have to go back to the lobby to save.

Finally, it's been pretty good spelling wise but it does say "to" instead of "too" (cold/bright etc).

Can you control the zamera at all? It's too close to the ball for starters.

Cool idea but I can't pass level 10. All the best!

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The pits are a cheap shot but the checkpoint system is fair.
That is, until your reach the peak. The Ares chase is terrible. Spears can get you easily and pits require precision platforming but you can't slow down. Even worse, sometimes jumping a pit/platform pushes you into the arc of a spear. Ducking into the cave and avoiding Ares kills you for no reason. I got pretty far only to reach a new checkpoint, die, then return to the peak. I gave up after that.

Also, the captions are hard to read as you encounter projectiles. They disappear too quickly.

The game doesn't seem to work properly or it's not clear on how to do things.

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Can you include instructions in the description, please?

What do chips do? What do I do if I get stuck (like having only locked nodes surrounding me)?I eventually discovered hacking and after I got booted out, told what chips do.

The text is hard to read as it's small & fuzzy and sometimes lines obscure it too.

I liked it. I think the boss level was a bit much though but it was the final level.

Any chance for a single player mode?

The game is missing basic visual feedback for mining progress.

The game is bland both in aesthetics and game play. I got to level 3 and the exponential upgrade cost was too much to bother continuing.

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I married Milia. She should be seated in a tiny throne beside me.

Also, the second decision I made to punish the Dungeon Keeper doesn't seem to have a way to resolve it. Can't I hire a new guy?
I felt it unwise - especially as a Demon Lord - to not punish him for avioding his duties.

I think this counts as a bug: I married Milia but she popped up twice as if she was still a stranger.

I played it online and can't provide the other details.

I got up to the futa ejaculation but I don't know how to proceed.

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It's unclear how to interact properly with this game. Do I let the animation play for a certain time or do I need to go through multiple options? Basically, I kept clicking until things happened.

The artwork is great and it's expertly animated though.

The art is great. The gameplay okay: it's RNG with no loss mechanics.

You should state that the last scene isn't available at the start of the game and in the description though.

Please include a mute button.

I got past some pixel perfect jumps and some dimension hopping but the bit where you need to go down is quite tricky especially as it's hard to tell where gaps are in the dark. I finished the game. Couldn't understand what was being said at the end.

Does drinking it yourself hold any benefits?

Is there any logic to this game? I tried things twice and get different results. Some things seem logical but most feel random.

Apart from world-building, is there a point to not skipping?

I gave the demo a try. 39 discoveries. One death.

One of those games you need to play several times to discover which weapon works best for each stage. I save lightning for last because I thought it would be the most devastating. Hoo boy, was I wrong.

Not sure I understand the ending. Seems like a bait and switch to me.

I assume it doesn't end, so I stopped. I would prefer just having quick select rather than cycle thru weapons but that would probably make it too easy. It works fine and I like the MMBN style.

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Then I finished a level with a door on a floating platfrom in the middle and it broke. I reset the level (I think you needed to collect the heart), bumbled my way through it and the game reset.

Keep at it, I guess.

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Needs work. Character gets stuck on the slightest of curves and moves at a snails pace. Fortunately, there's enough ink to push it from behind.

How do I check my current equipment? I need to know before buying from the shop.

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I put the ruby down but the door said I had to do something else.
I tried it again and it worked. Not sure what changed.

Thanks for your reply. I realise it was a jam game but it was affecting gameplay enough to warrant concern. All the best!

Now that there's more than one slime, it's become increasingly difficult to pick one up.

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Okay, I figured it out. It doesn't help that it's in black and white. One basically throws it into the cup on the left and then in the jar on the right and then repeat the action.

It is hard to tell how much of each it needs though.

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What is the first task? How do I get drops from the slime?

The only thing that highlights is "More Food" and all I can do is move drumsticks, move the slime and it eats the drumsticks.

Can I get a hint on how to move forward please?

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Then the game crashed and I lost all my progress. =(

I replayed it and did get to the bottom but then when I tried to go to the main menu, I lost all my progress again.

Also, I noticed that the damage to objects is inconsistent. I thought light fixtures were invincible but some objects break like wet biscuits while some are like diamonds.

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Takes way to long to get started. 4 tries in and I've yet to make a hole in one floor.

Also, since the camera follows the ball, how on Earth am I supposed to get the character to follow? After my 12th try, I got to the ground floor but no idea where the character is...

It was fun for a while and I like how you could rearrange words but I got bored after 6 minutes and I don't know if there's an end.

Quick feedback/bug: the Event notification stays on but I postponed the New Event because I didn't have enough souls and none of the Discoverable Events trigger.

How do I pause?

Short and sweet.

Okay, so a lot of my problems were part of the game's design. I lucked out mostly. Otherwise, there's no way of knowing how to make deliveries or what to do with certain items. Also, the double-jump is a bit temperemental.

Still no idea about the feathers & coins though.

I finished the game, so thanks for the time.

The enemies make this game too frustrating to play. Stunned looks no different to knocked out. They regain conciousness too quickly. It's annoying with one enemy, death-dealing with two.

Also, things aren't explained properly. Where am I supposed to deliver cakes? (I discovered it's just part of the story progression) How do I put the egg in the fridge? What do the feathers and coins do? Why does it make a noise when I attempt a double-jump that doesn't exist?

Apart from that, it's a cute game and I'm going to attempt to finish it. I delivered Croc's cake and I'm trying to find my way left.