Pretty cool. I like the way the matches run away as you approach them. The only grievance I have is time powerups showed up a lot less as it got closer to the end. Even then, it only added 2 seconds or so.
shadree
Creator of
Recent community posts
I'm afraid I don't understand how to come to the correct conclusion. Even the tutorial example is a bit vague. Is there only one correct answer? Also, it's very unfair to have to remember the sheet details (or transformations) rather than being able to refer to them during your transformation pick.
I had two Barbarians who were proficient in Axes but had axes...
Is this a high score game? The story makes it seem like it's a royal rumble.
Another decent time-waster. I prefer that enemies not phase in. Once, one spawned underneath me and I got stuck to her.
Didn't appreciate the music. I thought it meant I was getting close to the end.
I got 71 on my run. Once was enough though.
I appreciate the two control options. The animation is cute and does the job.
The game could be quite addicting but there's way too many police and not enough clients. Sometimes, there's so many that even if a client shows up, it's impossible to reach them. Spotting them in the first place is hard too.
Pretty fun for a laugh and I like the time/health system.
Pretty impressive. I like how the healing works in this game and getting hit isn't too punishing. The graphics are nice and the movement is smooth.
The only thing I don't like is the shooting. It's only worth firing at enemies head on. If you try to do it while strafing, it's highly inaccurate. It doesn't even look like the bullets spawn from the weapon.
As a demo, it's quite cool. Only two types of enemies so far but each one has different sprites and animations.
I got Carp and it's the only way I managed to succeed. He's almost OP. It's still not enough though, as enemy ships will have more cargo and crew members as they progress.
No idea how to beat demons/angels, so I skipped them.
I'd love a version of this game that is actually beatable and better explains all the mechanics. What does LOVE do exactly?
Couldn't find a walkthrough but did find a lot of videos on Stand Up Paddle boards. If anyone can help me with level 14, I'd appreciate it.
No idea how to proceed on 18. I tried an "advanced" technique inspired by the level name of jumping off mid-air characters. That worked and I completed the level. I'm no sure if that was what I was supposed to do though.
I'm stuck in a level 14. (I accidentally closed the tab. Thank goodness for the save function). The one with 3 characters, where one is in an underground "cell", one is to the right with the button to open said cell and the green one on a platform surrounded by water. I can't figure out how to cross the water. Also, I'm worried that using the crate to get the first guy is limiting my options. I'm going to look up a walkthrough.
I wanted to ask if there are red herrings in this game (I think there are). I passed a level with a rotating cross by just aligning it diagonally and platforming both characters across. Level 17 seemed to impossible but the easiest solution (dragging the cage across to the left) worked.
Why can I only take 1 loot? It makes it very difficult since you can't recover health easily.
What is Unlucky 13? (I got 4 in a row once). I also rolled a 13 and accepting that roll causes the same thing to happen.
Is the cargo of the opponent targeted or does the CPU choose?
I agree with other statements. It's too luck based. My second run was better as I had to plates in close succession but then I got to a OP ship and died. There's no way to steal victory either as your dice pool is your health.
Never mind. It's a hidden clue inside another hidden clue. Someone else mentioned mirroring the quarter head but you somehow have to know to only copy the white section.
Also, does that person eat the picture of an apple?
Now I want to know where the last picture (Among Us?) is. It's those waves at the bottom of the level that are hard to make out.
Am I supposed to be able to teleport behind the locked door with the giant with a star on its forehead is? How do I know how to progress the game? How am I supposed to know about multiple part pictures?
Also, there are invisible walls when there easily could have not been.
I know this is a Jam game but I'm more confused than annoyed so far.
Could you please put on the page and in-game that this is unfinished?
I like the concept of the game but I have too many concerns. Am I supposed to squint and copy all the pixel art? Is there a way to zoom in (you can't even use fullscreen)? How do I know what's collectible or not? (the lock isn't, for example) How do I draw an A when the font doesn't match the grid? (You draw it either side and it works. What does it do, though?). Does it matter where you position the images? Is there a save function (nope, please add one)?
I think the Dreamer like Super Mario Bros, at least SMB2 and SMW. =)
I defeated the Eye. I love the traffic cones in the WIP area.
I have one nitpick: My personal preference is never tell the player not to do something and expect them to do so anyway. Having the option "No" made me believe I might be missing something, but no, it's just a gag.
...and one minor suggestion: Have the dialogue change when 1) you get all 8 orbs and 2) you defeat the Eye.
An enjoyable game. I did start to get a little lost though, so I suppose a map would come in handy too.