Cute! Simple, short. The penguin is a bit "heavy" but doesn't hinder gameplay.
Well done!
I didn't see a general feeback thread, so I started my own.
Is there any way to make a note of what "perfect" settings are in each room? My preference would be once you find them, you can't change that setting anymore.
I did find one Chat conversation was still able to be had despite having the right setting, say it wasn't right. However, the Ask said it was perfect.
How do you save the game in the room/management screen? I have to go back to the lobby to save.
Finally, it's been pretty good spelling wise but it does say "to" instead of "too" (cold/bright etc).
The pits are a cheap shot but the checkpoint system is fair.
That is, until your reach the peak. The Ares chase is terrible. Spears can get you easily and pits require precision platforming but you can't slow down. Even worse, sometimes jumping a pit/platform pushes you into the arc of a spear. Ducking into the cave and avoiding Ares kills you for no reason. I got pretty far only to reach a new checkpoint, die, then return to the peak. I gave up after that.
Also, the captions are hard to read as you encounter projectiles. They disappear too quickly.
Can you include instructions in the description, please?
What do chips do? What do I do if I get stuck (like having only locked nodes surrounding me)?I eventually discovered hacking and after I got booted out, told what chips do.
The text is hard to read as it's small & fuzzy and sometimes lines obscure it too.
Then the game crashed and I lost all my progress. =(
I replayed it and did get to the bottom but then when I tried to go to the main menu, I lost all my progress again.
Also, I noticed that the damage to objects is inconsistent. I thought light fixtures were invincible but some objects break like wet biscuits while some are like diamonds.
Okay, so a lot of my problems were part of the game's design. I lucked out mostly. Otherwise, there's no way of knowing how to make deliveries or what to do with certain items. Also, the double-jump is a bit temperemental.
Still no idea about the feathers & coins though.
I finished the game, so thanks for the time.
The enemies make this game too frustrating to play. Stunned looks no different to knocked out. They regain conciousness too quickly. It's annoying with one enemy, death-dealing with two.
Also, things aren't explained properly. Where am I supposed to deliver cakes? (I discovered it's just part of the story progression) How do I put the egg in the fridge? What do the feathers and coins do? Why does it make a noise when I attempt a double-jump that doesn't exist?
Apart from that, it's a cute game and I'm going to attempt to finish it. I delivered Croc's cake and I'm trying to find my way left.