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Shane Mills

20
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A member registered Mar 02, 2022 · View creator page →

Creator of

Recent community posts

Thanks for the feedback, I appreciate it.

I have not experienced the bug you are describing, so it is interesting that it exists. What is meant to happen is when the player stops on one of the markers, the NPC walks up to the player's vehicle and gets in. If you can replicate it, I would appreciate it so I can try and get a work around for it

Thanks for the feedback. Was one of the things I wanted to add into the game, but unfortunately did not have the time to implement them. 

Thanks for the feedback. Yeah, think it is a case of adjusting the jump and the hitboxes for the attack of the enemies and the players hitbox so you can't simply jump through the entire level. Wanted to add a block into the kit of the player, but simply didn't have an animation available to communicate to the player that is happening. The voice acting wasn't done by me unfortunately, it was a free-to-use pack I found whilst scrolling through the assets on itch. Also by the lullaby, assume you're talking about the menu music? Just wanted to add something that in my eyes seemed relatable to the game that I was making, but apparently that was not the case xD.

Thanks for the feedback. The game I created was more of a proof of concept rather than a fully-fledged game. Think there are many small improvements I would make to everything that is included in the game, but simply ran out of time.

Thanks for the feedback. Think the way I coded some of the animations into my scripts may have confused the animator, so I can only apologise. In terms of the combat, due to limitations on what animations I had on offer to me, I wanted to add a block but it didn't feel right when I didn't have a block animation, so combat can see a bit lacklustre at times.

Thanks for the feedback. Due to the character that I used for this project, there was no animations for blocking, so I decided to not include it in the game. If I was going to do something like this again, I would definitely consider adding some form of blocking mechanic to the game, but I'm glad you enjoyed the game nevertheless.

Thanks for the feedback, really appreciate it

Thanks for the feedback. Due to time constraints, I didn't have time to add some more minor details to the game i.e. camera shake, particle effects. I understand that at some point, the player can become invincible, but I wanted to make sure the proof of concept was there before adjusting the numbers, which unfortunately I ran out of time to do. I'll be sure to check out your game, and give it a rating

Thanks for the feedback, glad you got a laugh out of this game.

Thanks for the feedback, I'll be sure to check out your game also!

Thanks for the feedback. Was a common issue that the jump was a bit too floaty, just a case of messing around with some of the values to make it less so. The falling platform section had issues caused by the collisions between the player object and the falling platforms themselves, needed to adjust the player collision to fit more with the sprite, think it was slightly too large. 

Thanks for the feedback, I'll be sure to check out your game. Could you elaborate on what about the attack you found weird, just so I can improve it in the future if something of this nature comes around again? 

Appreciate the feedback, and I'm glad you enjoyed the game

Thank you for the feedback, really appreciate it. Glad you liked the experience I made, even though in parts it can be a bit janky in parts, but that's part of the charm xD

Nice idea, but did not really know what I was meant to do, was randomly clicking parts of the screen to see what was happening. Is there an objective to the game, or is it a simply a sandwich making simulator? The way in which items fell from the sky onto the sandwich was a nice touch.

Probably the best game I've played in this game jam, gameplay was reasonably smooth, control scheme was a bit weird to get used to, the artwork is what sells the game for me. Well done!

Thanks for you feedback. Think it was a case of adjusting some values in the jump script to make the jump less floaty, but unfortunately ran out of time, bit of a common theme through the comments xD

Thanks for your feedback. Unfortunately didn't have a huge amount of time to work on this project, so some of the stuff I wanted to work on works on a surface level, but didn't have the time to adjust values and go in depth with the enemy to make the experience better. Wanted to add some other enemy types so the player was not able to just run through the whole level without fighting, think it was a case of the jump being the major issue of this game

Thanks for the feedback. Think it is just a case of adjusting a few of the numbers to make the jump less floaty, but I appreciate you pointing it out

Thanks for letting me know, I'll upload an exe for the project