A couple of questions, what are the contents of the file C:\Users\<user>\AppData\Roaming\ShawyAdventures\shawy_ps.dat ? And if you remove that file does the game still starts up in the furthest monitor?
Thanks for the help again!
Yes, I have included this PR: https://github.com/godotengine/godot/pull/23926 which I'm using to start the game on the last monitor that it was used, though seems that somehow its buggy when you use it. I'm rechecking the code now to see if I find the issue.
I've just released a new build that should fix this issue: https://shawyadventures.itch.io/shawy-adventures/devlog/64210/shawy-adventures-d...
Please let me know this new build works fine, thanks!
I believe that installing the VC 2017 Redistributable Package will solve the problem, here's the link: https://aka.ms/vs/15/release/VC_redist.x86.exe
Please let me know if that solves the issue, thanks!
Thanks for testing! Really appreciate the time you took to write down the issues, I was aware of the platforms bug but I still haven't been able to solve it. And I'll work on the resetting issue, I was just thinking that hearts could re-spawn after 1 or 2mins after being taken, and I should save the enemies/switches status.
Thanks again :)