The game was pretty fun and it looks really nice,but i found the control system to be extremly counterintuitive. I think WASD should move your character relatively to the world,not to the way player is rotated. Also it looks like you had some resolution problems since text is cut off sometimes.Other than that all is fine.
Sheeye
Creator of
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Hey,the gameplay seems cool and i would like to play through the whole game but i found getting out of the main menu impossible.
First: Pressing W to move forward doesn't do anything,i can only move backwards with S so if i want to get close to the edge you have to rotate so that the direction you want to move to is behind you and then move backwards.
After you fail a jump you should put "rigidbody.velocity = new Vector3(0,0,0)" so cube stops moving,otherwise after you fail the force that is applied to the cube while falling can knock it off the island again.
Jumping overall seems really hard to target correctly,you should first do some warmup jumps from island to island instead of from the start ask the player to jump into a small point put so far away.
Also a thing i seen is that if you fall of the island without jumping you can jump mid air,i'm not sure if it's a design choice,but you should probably use raycasts to check if the player is grounded before allowing him to jump.
I really liked the choice of music and scenery - simple but looks nice.
I followed you and will look forward for more games you create,I also make games in unity so if you will want to ask about something or create something together give me a message,cheers :)