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Stray-Soul

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A member registered Jan 31, 2020 · View creator page →

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Thanks! :D

Using OpenXR is not a problem, I just cannot test the game myself on non Android platforms

One more question, as I actually got that idea some time ago and its scratching my itch a lot since then.

Is the cross-device (one player at flatscreen PC, the other at VR) network multiplayer allowed? I love some good old asymmetric real-time co-ops, and this seems to be a good excuse to finally start working on it :)

If not, that’s okay, I’ll prepare something else, purely for VR

I’am actually digging it! :D Just came across here and I was looking for good excuse to sharpen my VR skills a bit. Good to found you guys! :)

I have access to Occulus Quest 2 only and I’ve never worked with PC-driven googles. So the question here is it okay to publish only Android version once the whole work starts?

Making progress ^^

The cat is already fully animated, react to keypress and can be moved around. Now I just need to teach them Unity docs :)

Thanks! Will do ^^

Hello,

I have a bit unusual project in mind and I wonder if it can be accepted :)

My wife is beginning to learn game development herself (learning C#/Unity with my help) and I want to create a cat-assistance for her. It is a cute little cat that works a bit like paper-clip in old Microsoft Word (staying at the desktop, sometimes moving), but it is actually far more useful for game programmer. A single shortcut and the cat displays description for selected function, links to documentation, tips and tricks, and even can purr ^^

I already have working prototype (C# with a bit of WinAPI magic), and I will complete it never-the-less, but I wonder if it can be fit into this gamejam :)

Stray

You cannot self-host Photon, so you’re basically locked-in with the vendor. While this may not be a big issue now, I do remember the story of Game Spy Arcade. It was well established network solution for games, but it got purchased by 3rd party some years ago and the new owners requested tens of thousand dollars monthly upkeep from existing games (most of them pretty old) or they will shutdown the servers. Actually that’s the reason you cannot play online multiplayer with many old games from GOG catalogue, unless you use VPN and the developers actually allowed LAN plays.

This is why we here stick to Nakama service. It is not as advanced as PUN (although their match-making is somewhat near), but its Open-Source Software (meaning you can always patch yourself if some feature is missing) and you can host it on your own infrastructure (or you can pay for the hosting in the cloud by Nakama, which is basically what Photon is offering).

Maybe adding separate queue for non-Photon users? Because the clock is ticking and there are still no new updated regarding the new criteria :)

Thank you!