On December 12th, yeah.
Shepple
Creator of
Recent community posts
Hi, Cyberwolf! Just watched your video! Yeah, the game is not too easy, especially in the beginning. It's highly suggested to use skills as much as you can during battles, especially in normal and hard mode. The heals and revives should go around the same time as each other since neither is set to any priority and are solely based on Klein's speed. The enemies attacking downed allies seems to just be a default AI the engine gives enemies.
The game can be a bit difficult at times, but that's why we allowed for difficulty setting changes mid-game in case it gets too hard or too easy for people. And, of course, there is nothing wrong with playing easy if you just want to enjoy the story since that's what that setting is for ^^ In easy mode, you also accumulate EXP a little faster than normal. EXP scales with your level so there shouldn't be too much of a need to grind to enjoy the game.
We're really glad you liked it, tesseralis! There'll be more updates to come, so HEARTBEAT doesn't end here, heh heh.
As for your question, the locations for the in-field weapons are as follows:
- Light - In the puzzle room at Otecho Path
- Ice - Hidden in a house in Mt Phrost
- Earth - At an island in Bowfort
- Volt - In the castle treasure room
- Wind - Sunwich cave
- Toxin - In Cirruwa Forest's "lost woods" area
- Shadow - At Arctario cave
- Flora - Shopkeeper at Pretorricane
- Water - In Cirruwa Road
- Fire - Cirruwa Forest through Hisstanbul
Thanks for pointing that out! We'll fix that right away.
For Vice and Silk, you'll want to alchemize their meals via Ven. Quinn is in Arctario Cave, where you fought that one ice boss in khaki pants. The Queen does not have a sidequest. The towns are there for other sidequests and extra enemies to scan/fight.
We'll probably implement a sidequest log in a later update! We meant to do that, but we never got around to it.
Yeah, we were thinking of putting in a sidequest log somewhere, but we never really got around to it. We'll probably add it in an update!
And, no, you cannot get locked out of Quinn's sidequest. The portals are in Aeros, Otecho, Harbei... and another one somewhere in Arctario Cave, but that's more of part B of her quest that can be initiated by talking to a certain someone.
Oh yeah! One of our devs, Sil, is actually a Spanish speaker and has plans on translating the game to Spanish at a later date. For now, we're focusing on some extra Steam-related things. But don't worry, there will definitely be a Spanish translation in the future.
Thank you for the offer, and if we do end up needing some extra help, we'll try to contact you guys!
Ah, don't worry about it! There's nothing wrong with asking, just in case.
When you transfer a save from version 0.1X, it'll start a new game but you keep all your tickets because of the amount of changes between versions it wouldnt be possible to keep progress.
If you transfer a save from version 0.2X, you keep your progress however.
Aww, we're really glad you liked the demo!
For the Steam release, we plan on having achievements (instead of just keeping them in-game), trading cards, other Steam-related stuff, and an option to bundle your purchase with the OST. The itchio version will solely be the game itself.
And, thank you so much, man! The game was always intended to be a feel-good type experience ^^