I'm convinced that our protagonist is part spider, carrying a small menagerie of items in their 8 arms to clean a home that would probably be condemned if someone got peeved enough to call Code Enforcement.
This game was thrilling for me. The threat of tidying a hopelessly unkempt home under a nebulous time constraint spurred me along with purpose, one that kept me checking for some unseen timer as I devoured the descriptions of the home and its inhabitants. I adored the writing, and even though I revisited many rooms several times because I couldn't see the map without tabbing out, I was always happy to reread the descriptions of the home. The extended metaphors are present in every room's description, and added to my growing dread (and glee) as I explored the home, gathering what I could to apply it where it was needed. I didn't feel like I was just throwing items at locations and hoping they'd stick; the absence of a Checklist meant that I was in the same shoes as the protagonist, desperately trying to remember what I needed to do before I ran out of time.
I didn't encounter any bugs or glitches, which may have been luck on my part. The ambiguity of certain elements, like time, added to the atmosphere. The addition of a map display and - optional - a checklist to toggle would help, though I realize it's from the time constraint. Overall, this was a great way to spend a half hour.