This was a neat game. I just finished a playthrough, though I flavored it by imagining the Sun Guard as a tribe of Mandalorians and the various stages as planets in the galaxy. It worked out rather well! Looking forward to trying this again!
Sheyon
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The prompts were written with mostly one thing in mind -- they should not conflict or be redundant with the prompts from the original game. Take Queen of Pentacles (Act 1). You feel pain, where is it coming from? A pain could be from an injury. Or an ailment. You decide. For the reverse, I flipped it on its head. I -made- it an ailment. (But maybe you don't feel pain from it?) Now you describe what the ailment is. But you will never get these two prompts at the same time. Obviously, not all the prompts are like that, but I tried to arrange them where they might pair well with each other and the original prompts in the same act.
For new prompts within each act, I did try to think about the overarching question and about the various scenarios a person could face within that act. Some of them try to engage in a little world-building. The face of the card really had little in any impact in my deciding. Though, admittedly, some of them did feel awkward to me. I had to fill it in somehow. At any rate, thank you for taking the time to review. I do appreciate it. :)