Thanks for your kind words! i agree with make the core mechanic and then go ahead. We had that in mind at the start but i think as the week went on we kind of got sidetracked. me and my friend still have a lot to learn when it comes to time management and how to focus on whats more important rather than adding. I'll be sure to try out your game and rate it :)
Shihab7505
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Yeah there isnt really a way to differentiate because its supposed to be like you have to choose cautiously if u want the crystals or not because they can be either good or bad and the main goal of the game is to get rich and escape the dungeon so yeah.... we did decide we wanted that as feature to differentiate but time constraints ;/
so we decided to leave it and instead polish
Thanks for playing the game and hope you enjoyed it !
Thanks man! we were nervous abt the controls and map design but it seems that people like it , thanks for playing the game . About that flashlight bug.. its not really a bug it was intended like that because in the time constraint i couldnt figure out how to make it so that the bar went up whenever the flashlight turned off.. that was the original idea but because of time constraint we left it..
Thanks for playing it! if you are referencing the fire going through the wall in the video link you sent im pretty sure theres a gap there but it feels like the fires going through the wall in the dark
I ticked the loop and will upload it now lol
But thanks for playing the game once again, hope you enjoyed it !