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Shinoga

22
Posts
6
Topics
A member registered Sep 26, 2020

Recent community posts

That's awesome! wish listed.

2 questions.
Is there a 3d version of this? or
is this already compatible with rose engine?

Can you please add an option to set colors?

Are there plans to support importing Scalable Vector Graphics?

(3 edits)

I just thought you should know, some of the patterns are bugged.

(1 edit)

GLTF or FBX can be used to store texture animations in a 3d space.

One option I can think of is rendering the particle effects as billboarded textures in GLTF or FBX.
As for handling collisions with objects, Pixel part already has colliders which can handle collisions with objects.
There's already a way to edit the particles in a 3d space within Pixel part right under the "edit" section.
Edit>> 3D Effect
I don't see why not to take advantage of that by rendering the particle effects in a 3d space, exporting to a 3d file format that supports texture animations.

Can you please make a plugin to import the particle effects into RPG Maker MV or MZ?

(1 edit)

Can you please add an option to export to GLTF or FBX or any other 3d file format?
So particle effects can be imported into 3d engines such as blender.

(4 edits)

Delay is broken in version 2.0.0.0.
I'm trying to do what is shown in the first attached gif,
It's supposed to do this



It does this instead.


Is there an eta on how far away until Rose Engine will be available for MV?
I would like to purchase a copy for MV if possible.
Some of these features seem more advanced than MV3D.

(2 edits)

can you please  add an option to import projects or objects from kenney shape?

I tried out pixelbasher and there's some things i'd like to discuss.

1, When adding user brushes, there's no way to remove the brushes without restarting the application. Or maybe I missed something.

2, I don't know if you're already working on this, i can't seem to apply symmetry to just 1 layer.

3, can you add an option to set horizontal symmetry?

4, Is it possible to add SVG support for user brushes/objects?

5, Can you add an option to adjust geometry such as skew, or X / Y perspective?

[Ctrl]+Scroll
or [Ctrl] and + or - key

thank you.

Can you make and sell a horror themed version of this tileset?
I'd be willing to buy a copy if you posted a separate horror themed version of this tileset.
dilapidated buildings, doors on the ground, broken down vehicles, streets in disrepair, etc

(2 edits)

To save your project, click the floppy disk icon in the corner.
To export your image click the box icon to the right of that.
To close out of the program, you can X out of it or hold Alt+F4 .

(1 edit)

If you're not finding the sprite effects you're looking for in PixelBasher.
There's a program called SpriteMancer that has different sprite effects.
There's even a demo to try out if you're not sure it'll work for your application.

I don't think they'll be releasing it on steam.


ok, thanks

I also thought they were loading Lospec in the app.
It turns out they're using the snap feature in windows.
In the gif they have a web browser open on the right side.
So you have to navigate [Here] in a web browser.
Then copy the link from the palette title and click the palette icon in MiniFX.
Hope this helps.

Fluid FX community · Created a new topic 2 feature requests
(2 edits)

Can you please add an option to reset the cursor/crosshair for the canvas?
something simple like "right click" to reset to center of canvas?
Can you please also add a feature that says where on the canvas you're at?
Something like numbers in the corner that says X and Y position like in the attached  image.
Thanks.