yes
shiro
Recent community posts
am i supposed to not die
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/dawncode/lost_temple.rpy", line 180, in script call
$ setupEncounter("Mauthe Doog", "Mauthe Doog", fieldName="TutorialTemplePulse", music="something_freaky", levelScaling=-2, canRest=False)
File "game/dawncode/combat.rpy", line 86, in script
python:
File "game/dawncode/combat.rpy", line 87, in <module>
if encounterList[initiativeIndex] not in defeatedEnemies and encounterList[initiativeIndex].health > 0 and cannotAct(encounterList[initiativeIndex]) == False and len(monsterList) > 0 and isPartyAlive() == True and hasattr(encounterList[initiativeIndex].abilityChoice, "abilityID"):
File "game/dawncode/functions.rpy", line 492, in isPartyAlive
if player.health > 0 or partner.health > 0:
AttributeError: 'unicode' object has no attribute 'health'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/dawncode/lost_temple.rpy", line 180, in script call
$ setupEncounter("Mauthe Doog", "Mauthe Doog", fieldName="TutorialTemplePulse", music="something_freaky", levelScaling=-2, canRest=False)
File "game/dawncode/combat.rpy", line 86, in script
python:
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/dawncode/combat.rpy", line 87, in <module>
if encounterList[initiativeIndex] not in defeatedEnemies and encounterList[initiativeIndex].health > 0 and cannotAct(encounterList[initiativeIndex]) == False and len(monsterList) > 0 and isPartyAlive() == True and hasattr(encounterList[initiativeIndex].abilityChoice, "abilityID"):
File "game/dawncode/functions.rpy", line 492, in isPartyAlive
if player.health > 0 or partner.health > 0:
AttributeError: 'unicode' object has no attribute 'health'
Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Divine Dawn 0.7
Wed May 12 13:21:57 2021
```
and
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/dawncode/lost_temple.rpy", line 180, in script call
$ setupEncounter("Mauthe Doog", "Mauthe Doog", fieldName="TutorialTemplePulse", music="something_freaky", levelScaling=-2, canRest=False)
File "game/dawncode/combat.rpy", line 86, in script
python:
File "game/dawncode/combat.rpy", line 87, in <module>
if encounterList[initiativeIndex] not in defeatedEnemies and encounterList[initiativeIndex].health > 0 and cannotAct(encounterList[initiativeIndex]) == False and len(monsterList) > 0 and isPartyAlive() == True and hasattr(encounterList[initiativeIndex].abilityChoice, "abilityID"):
File "game/dawncode/functions.rpy", line 492, in isPartyAlive
if player.health > 0 or partner.health > 0:
AttributeError: 'unicode' object has no attribute 'health'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/dawncode/lost_temple.rpy", line 180, in script call
$ setupEncounter("Mauthe Doog", "Mauthe Doog", fieldName="TutorialTemplePulse", music="something_freaky", levelScaling=-2, canRest=False)
File "game/dawncode/combat.rpy", line 86, in script
python:
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/dawncode/combat.rpy", line 87, in <module>
if encounterList[initiativeIndex] not in defeatedEnemies and encounterList[initiativeIndex].health > 0 and cannotAct(encounterList[initiativeIndex]) == False and len(monsterList) > 0 and isPartyAlive() == True and hasattr(encounterList[initiativeIndex].abilityChoice, "abilityID"):
File "game/dawncode/functions.rpy", line 492, in isPartyAlive
if player.health > 0 or partner.health > 0:
AttributeError: 'unicode' object has no attribute 'health'
Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Divine Dawn 0.7
Wed May 12 13:21:57 2021
[/code]