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Shockiyama

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A member registered Nov 18, 2022 · View creator page →

Recent community posts

(1 edit)

The wall jump issue could be solved if Kit automatically clung to whatever part the wall he touches. He could simply grab the wall or slowly slide down it after grabbing, either works

I don't know if there are already plans for this, but I believe that multiple air attacks would be very fun (Even if it's just 2 at a time)! As you know, there are some sections that have 2-3 slimes positioned next to each other, and it would feel great to use air attacks to bounce off of them and maintain momentum. Namely, for speedrunning. Moreover, I love the way Characters, Story, Dialogue etc. has been written. Great job!

I imagine there will, seeing as how the finished game is most likely a few years away

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It's refreshing to see a lewd game with genuine thought and care put into it. I'm looking forward to the future of this wonderful project; not just for the ( ͡° ͜ʖ ͡°) , but also for the fun level design!