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shockrift

2
Posts
A member registered Aug 05, 2023

Recent community posts

(1 edit)

"Hello and nice to meet you! I took a look at your MedicineCreek V2 map and noticed you have a known issue about emmisivelightshader.xml this has been replaced by glowshader according to GDN {GIANTS Developer Network} (giants-software.com) (for fs19 to 22 conversions)

To correct in your scenario please open your map.id3 file in a text editor (i recommend notepad++), find offending line around line 455 and comment out like so...

<!--    <File fileId="826" filename="$data/shaders/emissiveLightsShader.xml"/> -->
<File fileId="671" filename="$data/shaders/flagShader.xml"/>
<File fileId="333" filename="$data/shaders/glowShader.xml"/>

(keep the commented reference if you wish or remove it.)

then search for customershaderid="826" which is around line 2372 and 2375 change both to customshaderid="333"

Hope this was helpful, keep up the great work and if you need future help I'm willing to assist"

No, this is because you downloaded the real life version which has a number of modification scripts to change the values which is "fixable" without restart.

Just be aware that contracts which are 15k will now be in the ballpark of 150k or close to a million depending on the field size and economy before making this change if that throws you off.

If you have an active save in progress and dont want to lose time do the following: (if not go find and download the light version of this map which doesn't have these real/* scripts but is essentially the same.)

Save your game files as well as the original mod before proceeding:

Extract the map zip and open moddesc.xml 
find this

        <sourceFile filename="Real/RealNumbersCalendarInfo.lua" />   <!-- do not comment out this one -->

<sourceFile filename="Real/RealNumbersSprayTypes.lua" />

<sourceFile filename="Real/RealNumbersLeasing.lua" />

<sourceFile filename="Real/RealNumbersContractRewards.lua" />

<sourceFile filename="Real/RealNumbersLoans.lua"/>

and comment any of those four with <!-- original text --> excepting the first. Then rezip the entire mod and replace.  use something like better contracts to regenerate contracts and the effect will be immediately noticeable.