But consider adding two different buttons instead of Q and E, it's a bit difficult to attack while moving with those two :D
And I did use the only left mouse button to attack and it was enough :) will retry later for sure!
shodanisalive
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YAR! YAR! I liked this :D
I had an instance where a fellow pirate stuck to my character and I couldn't shake it off but overall I giggled when the pirates fell laughing :D
A note on the controls: having a WebGL game where you have to use Mouse1 to do the swing attack caused the context menu to show up... I don't know if it's because it didn't capture my mouse though
I had to stop at wave 4 but not because I was beaten... I have to work! A nice game overall, good job!
Oh my God, thank you so much!
Well, I had a lot of plans when I jotted down the idea in my mind but, considering the time left, the weariness I got after two days... well, I was "lucky" enough fixing the bugs to release at least this version.
Next week, me and a colleague who was supposed to join me at the GGJ, are going to brainstorm about it and will update the game in the forthcoming weeks.
Your advice will be taken into account and more. Here's some features that didn't make it into the game (yet):
- New game would start by asking the name of the clinic
- New game would then continue by showing newspaper headlines citing the NLS opening a new clinic, then other fake randomly selected headlines
- Score based on how many cured patients and how many left angry / couldn't be accepted
- Random next day event: it could have been a new room (I created a module that had two rooms and corridors that could be attached infinite times... but the game just uses a static one), the people getting in being sadder overall, a budget cut, etc
What can I say? Stay tuned and thank you again for the good advice and the compliments