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ShoeFisherGames

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A member registered Oct 12, 2019 · View creator page →

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Hi, we used the Godot destruction plugin, check it out here:

https://github.com/Jummit/godot-destruction-plugin

Thank you! Yeah, I agree, screen shake would be cool. Perhaps some recoil, blood effect, etc. Wish a weekend had more time in it ;)

Thanks for playing!

Hah, yeah, enemy range is bigger than the screen. Can't fix bugs during voting, but workaround for now could be the full screen button in the bottom right.

Thanks! Glad you had fun, weekend goal accomplished ;)

Yeah, would be cool to fix a couple of little details, and sound (and a bit of screen shake), would bring it to the next level

Ah, that's annoying. Did you try left click for select, right click on well? Should work as far as I know!

Ha, thanks. Glad you enjoyed it, was fun to make \o/

Thank you! Yeah, it was a rush, but we really wanted to submit something in time.

I could try to convince you that the reverse steering is a feature, not a bug. Because it's actually really fun to race backwards (at the same speed as forwards). But nope, that is indeed unintended :)

Thanks! :D

Thank you so much. We were really impressed with the physics of Godot, very realistic.

Thanks. Yeah, could definitely grow to a mobile game, touch already works like a charm :)

Liked the video, keep up the good job!

Thank you for the interesting feedback :)

Great that the work on animations shows. It's the first time we applied rigging in Blender, and it delivered.

The minimalistic approach partly is our style, but also to make it fit within the allotted time :D. If we continue we'll definitely focus on the difficulty and sound effects. Thanks again!

Thanks, this was our first try using rigging in Blender, once it was working it exceeded our expectations, was really nice.

Thanks for the feedback! Agree on the difficulty part, it's too easy to win right now.