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shoelv3

11
Posts
A member registered Dec 13, 2019

Recent community posts

Reimu can be dropped to 0 HP if you prevent her from acting on turn 1.

A couple more bugs.

The shrine route character shows up on the Sakuya boss cutscene for the lake and mansion routes. Didn't bother to test the other possible bosses for that room.

Prior to Castle V1, you can walk over the 2 pots in the SDM left side room.

Gamebreaking bugs

-After Earth Tower V1, SDM basement event can be started more than once. It freezes if attempted with all party members.

-After Earth Tower V1, you can gained slowed overworld movement after Remilia pays you. Loading a save from the bedroom seems to cause it. Need to completely close & reopen the game then load a different save once it has happened at least once. The save after the Aya cutscene works fine if you reload the game first.

Minor bugs

-After Earth Tower V1, it's possible to retain the Covering Fire skill on all party members.

-Fairy in SDM can be damaged by Catastrophic Failure and G-1 Snipe and can even be dropped to 0 HP. Aya can also be hit by Catastrophic Failure. I didn't test other unwinnable fights.

-Mercenary Leader (inescapable encounter that drops Isher's Blade) can be encountered multiple times. Walking onto the map tile will trigger the encounter every time.

-Your party members are still on the pressure plates in the last area if you decide to go back and check those maps instead of moving forwards.

-One of the Youkai can't equip Malefic Crest. I'll just call her O since spoilers.

After recruiting the last party member and having Team Nineball rejoin, party member number 2 is locked and the next random encounter is inescapable. This is fixed after the battle finishes.

Happened on all routes.

So far I've gotten the one at the school and the one at the shrine.

Found another.

Fire Tower V2 breaks when entered from top. Character attempts to move up then gets stuck at the top of the screen when scene plays, so scene is frozen and boss fight never triggers.

Yes it's the pressure plate area with the fake fairy enemies.

After activating all 5, the scene where your party members rejoin will replay whenever you reach the tile that triggers the scene.

Mhm, thanks for making this game!

A couple more bugs.

The scene where your party members rejoin you before the last boss can play multiple times. Last boss and true last boss can still be accessed fine as far as I can tell, and I didn't see any glitches on my party.

Metal Tower V1 can be skipped. Leaving immediately starts the Earth Tower V1 storyline and prevents you from going back to Metal Tower V1.

You can do weird things with Eirin's Shady Drug during some the scripted fights. I didn't manage to find anything gamebreaking during any of them though.

Thanks, it indeed works with the fix. Or rather, it works when you go forwards through the dungeon. The game still breaks if you backtrack out right after the screen before Area 1.

Beat boss then go forwards - works

Go to screen after 5 wooden chests then backtrack to world map - breaks

Beat boss then backtrack - I didn't bother to test this.

(1 edit)

After finishing Earth Tower (EX-R), going back to the Water Tower (Tokiko Feathers) will soft lock the game.

Point of no return is 1 screen before Water Tower Area 1. Backtracking after this point or going all the way through the tower will revert the game to the Earth Tower storyline.

Game reverts to only Earth tower being accessible, and the human village event with Aya being inaccessible.

Game is now soft locked. No storyline can be completed. Trying to replay the Earth Tower storyline leads to a freeze before the boss fight.

The following may or may not be related to the cause. The game can't make up its mind about whether or not the treasure chests have already been opened: the 4 blue chests inside the Water Tower and 5 wooden chests outside the tower are unopened. They will all be open when backtracking. Additionally, there is a red chest outside of the tower that is missing. It will reappear and be open when backtracking.