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Shoremcloving

5
Posts
8
Following
A member registered Mar 11, 2021

Recent community posts

Great game!! Only thing I'd like is a way to view each "ending" without needing to get caught. Either unlocked by getting eaten and picking an ending or beating the game and all 3 endings are unlocked.

There are two Red Dead 2 tiles. Could you remove one?

(1 edit)

This was a very good update! The game looks a lot better! I feel like I can get my girl a lot bigger without much clipping. You guys did a very good job improving the code. The new options add a lot of variety and I can't wait to see more! The new animations on text add a lot of much needed visibility and visual flair. The music choices are also on point.

The inclusion of burping, bloat and faster digestion are very fun! State changes are always good, but I think they could use some tweaking. Bloat causes massive belly expansion for an extremely low cost of both happiness and fullness. Maybe it should fill your fullness more, but is stackable up to 3 times and expands your belly less. Each soda increases the amount of bloat and possibly lengthens its duration. This would also allow the player to choose the amount of bloat they want and give them more options as they progress.

The digestion system helps a lot with the feel of the game. It makes my character's appetite feel more voracious as I progress and I like it a lot for that. I feel like it could be toned down a smidgen though. Right now they tear through food pretty fast after a few days lol. This might be hard to implement, but maybe as your character gets more full, their belly gets larger and more taut, and less jiggly. As you digest, your belly gets more jiggly and your fat distributes. Kind of like the bloat mechanic but for stuffed tummies. 

I also appreciate your honesty with developing content for the game. The personality system was fairly robust and looked time consuming to develop. I think you made the right choice in focusing on other things. If you want to pursue it further I would recommend only focusing on one personality type, then fleshing it out from there. That might give you a better idea of the progression for other personalities in the game. I think the system has a lot of potential and offers a good change of pace from the main game. I like your writing a lot too. You also might want to consider removing the box you can sit on in free roam mode. Right now it kind of squishes all their bits together. 

Also there's a small bug that I noticed. There's a tiny void that appears on the character's diaphragm when stretched or moving. It seems to only be visible on characters with that area exposed. 

Thank you for reading and thank you for all of the good content! 


That's totally reasonable! I'll be ready to support the project if you ever feel ready. 

Do you have any plans on opening donations in any way? I would love to support this project.