Dungeon Crawl Stone Soup removed the hunger mechanic entirely because it does not add any decision making or interesting gameplay and just adds a bit of tedium.
Shotagonist
Recent community posts
Hi! I really like the premise of your game. I would just humbly request that moving forward the MC should be less... insufferable? I'm currently in the intro and wanted to meet Ashley and MC just... picks a fight with her for no reason? And Eve we just call a thing and people just gloss over it after a chuckle. Like, I really hope the writing won't continue like this.
Hi! I had a lot of fun with this game. Building decks is very enticing and fun. However, I feel this game is very grindy. Most of the time I didn't spend time strategizing or building synergies, I was just endlessly playing catchup trying to get most of my deck up to speed. And because the decks get bigger each area, it takes increasing amounts of time, especially with inflating level up costs.
I didnt find glyphs very valuable, as the ability to spam out mons for 1 berry with consistency is much better than occasionally drawing a mon with small upsides, especially if those upsides mean I have to pay 2 different colored berries now.
So yeah, I'd love to see ways to reduce the grind and add more impact to glyphs as well as improve the consistency.
This is a great framework and I love how well it lends itself to play by post roleplaying. I'll definitely make use of these rules.
A question, since this is based on Yu-Gi-Oh! GX/Cardfight Vanguard, will you expand the rules to include the antagonists of the shows? Since right now the game doesn't emulate it very well.