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Shotgun Mango

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A member registered Nov 30, 2018 · View creator page →

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Well done for your Ludum Dare Submission! I have given you a rating and review on your page :P

Love the Cute Companions, and would love to play more levels of your game if you do make them!

If you have time i'd apppreciate leaving some feedback on my game  https://ldjam.com/events/ludum-dare/53/$337939

Well done for your Ludum Dare Submission! I have given you a rating and review on your page :P

Nice take on the theme of Delivery,  I like the minimal and abstract graphics. Just had a few issues with Harvesting the crops. Will check back if you make any updates!

If you have time i'd apppreciate leaving some feedback on my game  https://ldjam.com/events/ludum-dare/53/$337939

Played the game! Well done, you really got a good atmosphere here. Would love to see more of this in the future, but great concept for a Game Jam!!!

Hi Jack :)

I have played your game and answered your questions in your comments, hope they are useful to you!

1.  The control scheme did it feel alright? Comfortable?  easy to play?
I managed to kill all the enemies in quite an intuitive way, so I would say yes, but I would say just have something on the screen to tell new players the controls, that way they don't get lost at the first hurdle.

2. Did you enjoy the enemy types? Do you think they need to be More varied in the way they behave? 
The enemies felt fairly good to fight, as I found myself having to move around to avoid attacks, and try to hit them when they were not attacking. However, I am not sure that the differentiation between "enemy types" is great enough, as they are both similar in size, humanoid, and wielding similar weapons. A greater difference between  the characters would help to mentally categorize the different enemy types.

3. What enemy types would you like in the game? Ranged, Tanky, feel free to elaborate! or Mention something I've not thought of!
I think a ranged enemy is always good as it means you can't just stick to  one method of attacking every single enemy. However, I think if you are to introduce more enemy types, such as ranged, you should make it possible to defend against each of them, otherwise you will end up with enemies that people don't like fighting (I think).

4. If you could add ANYTHING to this what would it be? 
I would like to see more of the game for sure. Exploring the dark forest environment, and others. This demo shows off the combat well, but I would definitely like to see how you explore other elements of the game next time a demo is released

5. Did you enjoy the art style?
I'm quite easy when it comes to art style, and I think any art style can be done well, so short answer is YES. However, something I  noticed is that because as the screen is pixelated, sometimes objects end up being less than a pixel thick, such as the swords on the enemies. You might need to make some of your sword models disproportionately thick to make sure that they don't end up being less than a pixel thick.

6. With The players health was that clear it was their health?
The sword on the top is the health, and I have worked that out. However, it is not easy to see mid fight, as I don't want to look away from the screen Centre, and it is not easy to work out when I take damage, as there is a lack of feedback on that. For that reason I died without realizing I took any damage during a fight.

Overall, good start and well made demo, makes me excited to see what you are going to do in the next version of "Forgotten Forest Redux"

Hey there! Thanks for letting us know! We have resolved that issue, and have released a small update for that fix. 🐸

Thanks for playing the game! if you could send  a screenshot/video  to me of how you managed that to hello@frogislandgame.com , it would be really appreciated.

Thanks for the feedback, its really helpful to get opinions back like this. The game is still in development, and one of the things we are continuing to work on is the fluidity of the swinging. Be sure to check out later updates of the game too, as when we change things like this we like to get people to test them.

Hi, have played your game and I have some feedback to share:

  • The sounds, particle effects and rigged sprite make this game feel alive and pretty cool.
  • The game looks really nice, but you need to make sure that the animations are synced properly as it is quite jarring
  • The gravity seems far too high, and I miss a lot of jumps.
  • I found that my introduction with the enemy was not strong enough, I was not forced to use my sword, it just fell in the hole
  • I want to be able to open the chest at the top, I spent a lot of time getting there, but was not rewarded.  I think overall your game should feel more rewarding for completing sections of it
  • Looking forward to playing some more content, keep it up :)

Another great one! Love the commentary

Your video looks great, thanks for making it. I like the sound the frog makes when you stick to things!

Thanks a lot! We post about our updates on Twitter mainly: Check out twitter.com/BeardyKing and twitter.com/ojaypopedev for all that stuff! 

Thanks for the video! Will let you know when V0.2 is up, we realised the last section is too hard :)

This is a lot of fun, ramps well! Would like it if the levels started for me instead of having to hit the red bal.

Thanks for the feedback!