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Shouting Crow

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A member registered Nov 30, 2020 · View creator page →

Creator of

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I love the map and pitch so far. Just a heads up: there’s no download button yet, which means no file has been uploaded yet. Since this project is a WIP that may have been intentional, but it’s worth mentioning because I do it on accident all the time.

Neat! We both made solo journaling games called Hedge Witch. Twins.

My little guy asked if I could run it for him in Mausritter, I said “yes, if you will make a dungeon for the kid who made it” and he said yes.

So your kid is a trendsetter. A TALENTED one, no less.

somebody read the jam requirements, cracked her knuckles and went to fuckin’ WORK!

This is beautiful. This is weird. This is INSPIRED. Absolutely incredible stuff here. You didn’t have to go so hard, but I am glad you did!!

This tidy little zine is a genuinely fantastic primer on game loops and cycles of play. Well designed, clearly has a lot of thought behind it. Everyone should read this.

for those who do not know, Brina is the creator of another incredible resource guide: https://ratgrrrl-games.itch.io/human-creations-for-creative-humans

If it helps anyone at all, then it was absolutely worth my time.

I am starting a solo playthrough entitled “magio must die” IMMEDIATELY. I have zero sympathy for the mage, here. Complicated feelings about the crow children wanting their parents to get back together. God, this is a messy little thing in a good way. Like hearing the nastiest gossip in the world. Hairic’s illustrations are, as usual, perfectly charming and fit the subject matter so well. Fantastic DURF adventure.

This is a fantastic resource, thank you for posting it!


I do want to comment that this jam is being very informally judged by a contracted NASA engineer who I happen to be related to. He has asked that I remind folks very gently of the following clause:
"If the NASA material is to be used for commercial purposes, including advertisements, it must not explicitly or implicitly convey NASA’s endorsement of commercial goods or services"

So, like, yes. Definitely use those images! But do make sure if you're leaning especially hard on the theme of NASA or you've got the meatball logo all over your game or something that you put a little blurb on your cover page that you are an independent production not endorsed by the National Aeronautics and Space Administration. My dad's not a rat or anything, he's not even American, but it's good manners, yanno?

Absolutely classic stuff. Love the idea. I’m taking today off to celebrate my birthday, but I’ll draw this tomorrow! 

unironically, this might be my favourite shitpost game ever made. Printed it out and hung it above my desk immediately.

If we can’t laugh at ourselves, are we even having fun? Genius work, mate.

Hey, sorry for the delayed response, I either didn’t get a notification or it got lost in the flood.

I would love the help! Anybody who wants to contribute any kind of resource is absolutely welcome to, and it’s appreciated! But so far, there’s only been one request. Who knows, as people work on their submissions there might be more demand for art!

This definitely fits the theme and I love the pitch. I gotta dig up my copy of Slugblasters so I can play this one. Did it end up in the Wilkie’s charity bundle? The Indian Residential School Survivor’s Charity is a fantastic cause.

First off: “Sunk Cost”? Great name, very evocative, horrific SEO.

Secondly: Freebooter is the best kind of mariner.

Third: Genuinely, and maybe this is an unpopular opinion, the character incentive for taking big risks is obviously the chance of a big reward. Therefore I want the party phase to have more weight than anything else. Make of that what you will.

This is absolutely unhinged so of course I adore it. I want to shake you very gently for using a mid-legible display font throughout but otherwise, SOLID WORK.

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This is a good place to ask me nicely for free custom artwork for your Bad Moon submission. You can also DM me elsewhere if you don’t want the request seen publicly, I don’t bite.

Here’s the deal:

  • It’s gonna be black and white. (I’m lazy)
  • You gotta credit me for the piece. My name is Justin Vandermeer.
  • You are allowed to modify the artwork. Go ahead! Colour it, use parts of it, add it to something else, etc. 
  • The finished piece (my version, not your version) will also go into a free art pack so other people can use it, too.

If you use my art to promote hateful, bigoted garbage I reserve the right to revoke this extremely casual license.

What a curious exploration of the intersect between games and narrative. The author's voice is delightfully strong, here. Fine work.

Still in plaintext when I played it but even without a layout or art the vibes were absolutely immaculate. This is a "drag your heart through the mud and spit on it" kind of journaling game. Great stuff. I'll be playing this one again.

Really glad to see this designer revisiting their projects and streamlining the work into an SRD. This is well organized and easy to understand.

Hi, Jason! I have made some community copies available. On the off chance they get snapped up before you are able to grab one, just send me an email (shoutingcrowpress@gmail.com) and I’ll send an itch key your way.

I keep coming back to Sludge Lands when I think about designing tiny things that are meant to be actually played. There are things here that I think more designers should consider and emulate.

Hey! I know some of you would rather work digitally than with physical media. I made a minizine template for Affinity a while back when I made a dungeon generator. I hope it makes this jam even more accessible.

(It's free to download and there's also an example of a one-page zine)

https://shoutingcrow.itch.io/6-sided-towers

Absolutely impeccable design work from Nick, as usual. Works well as a road trip game, or for worldbuilding prior to a space-faring campaign.

I hate to be that guy but u/captchasarerobots is not the author.

For a solo game, this one is (strangely) a crowd-pleaser. My dad, my niece, and myself have really enjoyed playing. Stellar work from Mr. Hall, as always.

Katt makes beautiful, interesting things and I am so glad this is finally finished. I'm running Tyrian Vale in B/X as a delightful twist on Arthurian legend and this module has just enough information to give me a solid framework to build on. My players are LOVING IT.

Clean layout, clever concept, absolutely fantastic bit of work here.

A GM tool for the AGES, this is wonderful stuff.

This aptly named "violence facilitator" is everything it promised to be. I can actually use this! It makes sense! It's very good.

As always, charming work! So glad to see this finally published.

Credit where credit is due: that was actually my co-creator, Chris Bahnweg! He wrote the rules of the game, I just wrote the characters, the conflict, and did the art and layouts. He also happened to see your message before I did.

If you need anything else, just let us know!

God damnit this itch page is gorgeous. God damnit this game is gorgeous. God damnit all Charlotte's stuff is gorgeous.

HOLY GUACAMOLE how did I miss this incredibly important post-apocalyptic Canadian media?! Uh, yeah, it's a lot like Hiero's Journey. I had never even heard of it, but the similarities are super obvious. Thank you! I have some reading to do.

HYPERMALL: UNLIMITED VIOLENCE is type 3 fun. Bad things will happen to your character. You will not be able to explain any of it to your mother without making her question your life choices. Spending debt is weird and sad and genuinely makes me want to hit things until they die (positive), and if that sentence doesn't make any sense to you, please play the game I promise you just need context.

this is BRILLIANT stuff, man. Super easy to use, looks pretty slick, perfect tool.

Never done this pixel stuff before, so I'm absolutely a fish out of water. What file formats are acceptable for submissions? I uploaded as a .png but I confess I have no idea if that was right or wrong.

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Whoops, things that were in my draft but did not make it into the final version. It was my original intention for doors have a target number of 2-- you need to roll a 3 or higher to break them down with one action. There was a whole page on doors, actually, and I ended up spreading door-specific information throughout the booklet.
I will take a moment to say if memory serves there is at least one other instance of an unspecified target number in this game. This is sort of intentional: I want to encourage players to feel comfortable questioning the oracle wherever the rules are not explicit. The Yes/No oracle works very well for this, actually! You can probably assume the target number is never 1, because a stressful action requires a roll and there's no point in rolling if the target is one. But you could ask "Is MISC ITEM's target number 2?" roll 1d6, and come up with "No, but..." which is generally positive. The lazy man in me wants to interpret that as "No, but you're very close-- the target number is 3".
Sorry for the word dump, but this was a useful place to leave information for the next person who visits this page.

You flatter me, but I’m here for it.

MORE. GIVE US MORE.
Somehow thorough and succinct at the same time. It's also cute as hell. Nice work.