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Shume

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A member registered Jan 25, 2023 · View creator page →

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Hi Kittatro, thank you very much for your feedback. I actually tried to implement a UI balloon that shows how close you are to popping but I ran out of time :(

I might make good UI a focus on the next jam as it's something I would have really liked to implement.

Thank you for the feedback and the resource! I will look to implement this if I can.

(1 edit)

Game Title/URL: Don't Pop by Shume (itch.io)

Pitch/Information: 

A 2D platformer made for https://itch.io/jam/my-first-game-jam-winter-2023.

Your character increases in size over time, increasing your jump height, but get too big you pop. 

I'd like feedback on: I'm very new to this so all constructive feedback welcome. Time is limited but I would like to take on the suggestions with the biggest cost/benefit ratio and implement them.

I need help on: If anyone can show me how to make my jump and run animations transition properly that would be great! Or point me in the direction of coding enemy movement and ranged attacks as that is my stretch goal for this project.

Hey cool concept, not sure if you added it afterwards but the shadows were enough of an indicator for me of where the food was landing.

I think it would be real nice if you added a dash mechanic, it would make the gameplay feel a bit more involved.