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ShumpHomie?

14
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A member registered Jul 02, 2022 · View creator page →

Recent community posts

This game is seriously a lot of fun!  Thank you so much for sharing your creation!  Good stuff man!  

Hello ra046!  It's nice to meet someone that grew up in the generation of gaming that I did!  Don't sweat not being able to keep up with modern trends, speaking of which, there's a "retro craze" trending as we speak!  Not sure how you feel about emulation, but around 2 years ago, I invested in an handheld retro console called the Anbernic RG351MP.  What a great investment in gaming that was for me!  I have access on that little device to gaming history from the very start all the way up to Dreamcast!  Hell, just yesterday, when I had time to do so, I went on MAME on that device and played the original Atari Berserk!  It was a joy to rediscover an old classic like that.  I'm an 80s baby myself, however that is one of many cabinets that I didn't have at my local arcade.  Needless to say, while I'm not "trapped in the past", it's great that I still can play those great games!  Not sponsored BTW.  Just sharing my love for yours and my long love for gaming, it's history and evolution!  Right on!   

It was an honor to download and try out your game:  SnakeEatsSnack, TobywithDino!  Your time with Unity, i'm confident, will help you produce amazing content!  It was an honor to play what I did and even though it was simple, it was very, very fun!  I actually love it!  There's plenty of older games and some current designs even that just focus on strong gameplay and fun!  Even though you say that it was a very easy game (I'm amazed you made this with the Unity Engine) to make and it doesn't look good (I'll say that it doesn't look bad at all) I could tell that you did put some thought and some work into it!  It shows TobywithDino and I'll continue to enjoy your creation from time to time!  I look forward to future conversations that we might have and/or seeing where your journey in game development will take you!  Best of luck to you brother!  

Nice to meet you Miss Madson!  Just saying that to you reminds me of my days in New Orleans!  Good times!  I am intrigued and curious in regards to your first game...  You see, I'm one of many David's in this world and no stranger to being called Dave.  To see that your game will be called Dave OS makes me smile!  I wish you luck in your creation and I can't wait to see what it is!  Dave Operating System...oh the possibilities... I look forward to learning more about my OS!  :D  Take care Miss Madson and hope to talk with you more in the future!  

I wish I possessed the knowledge you do Goblin Life.  It is amazing what you've learned from actually directly interacting and learning from this industry!  No jealousy here though, just admiration for your talents.  Years ago, I got into the Table Top Gaming hobby and have grown quite a collection!  Just playing all those different games made possible with chitboard and plastic...small bits of metal, cardboard etc. and being amazed and inspired by the design alone giving me the ability to see another world and be fully immersed in it started my interest in game design.  It was just this past year, regarding video games, that I happily discovered a "fantasy console" called Pico-8!  I've been learning bit by bit how to create games with it and that journey has been a fun one indeed!  Here's to a love that we all share for gaming!   

I believe we are "cut from the same cloth" MirathMal!  It's very nice to meet you and I look forward to future conversations.  College is something I would still, despite my age (going to be 39 later this year), love to pursue.  However, the cost of tuition now and days is jaw dropping.  Even Vocational schools to pick up a trade forces to student to seek financial aid from a large bank that will happily receive consistent payments from you for years to come, even well after your graduation and hopefully with you working in your field of study...

I believe that you believe in the value of pure and unaltered passion!  Interest, curiosity and passion can take you on a wonderful journey.  I sincerely, wish you the best of luck in your endeavours.  I too have an interest in acting and voice acting myself!  Perhaps in the future, we could bounce some ideas back and forth and maybe even learn from each other!  :)  Take care MirathMal!       

It's very nice to meet you Galaeth Games and I look forward to your future work!  The fact that you started on this journey from a young age until present day tells me that you possess a natural talent for this.  That, my future friend, is very special and it's something initiate that most likely can't explained or taught.  You are blessed and I'm very happy that you are continuing on this path.  I hope this platform brings you as much joy as it's been bringing me these past few hours exploring it!   

Hello MirrorFalldev.  It is very nice to meet you and I can't wait to try out your demo!  A puzzle-RPG hybrid you say!?!  I'm ALL IN!!!  Sounds amazing and thank you so much for sharing your creation!  I look forward to future updates and watching the process of creation unfold!  

Hey there Weazel Tech!  You've definitely got a talent for pixel art and I wish you luck in your Mega Man/Rock Man inspired fighting game!  I remember playing Capcom's Mega Man: Power Battle in my local arcade and I still play it from time to time on MAME!  I hope your project comes to fruition!  I shall wait patiently and ponder the fighting styles you'll incorporate into this game!  I wish you the very best of luck!     

Hello, hello!  I'm David and I'm a native of New Orleans, LA.  I've moved to Connecticut and have been living here for almost 14 years.  I'm a new father and my baby boy is 20 months old.  My boy Henri is a blessing to me.  I can't wait until he's old enough to game with his mom and dad!  That will be amazing!  I've also studied since the age of 3, at art of magic and illusion.  That interest in that field of study has always been constant for me and I've been wondering as of late if "the magic bug" will bite my son too or if he'll simply tell me later in life, "Please put the cards away dad, you're going to embarrass me in front of my friends!"  :D  Either way, all good.  Time will tell as it always does.  

My screen name is a play on words.  Back in the 80s instead of "Shumps" we said "Shooters".  I love saying Shump and will continue to!  Shout out to the ShumpJunkie!  His channel is amazing and re-fueled my love and passion I once had for this type of game!  In New Orleans around that time too, I remember saying/asking, "Sup Homie?" to my friends and/or people I wanted to hit up in conversation.  So I combined those two things together to make my screen name.  

Even though I'm a hardcore fan of that particular genre, it was Pig Farmer's/Puppet Combo's and Kitty HorrorShow's work that I viewed on YouTube via John Wolfe's channel that brought me here today!  What a great time to join too!  I spent a little over 30 bucks, taking advantage of the Summer Sale getting a Puppet Combo Bundle, then also contributing funds to the amazing project and cause:    Worthy of Better, Stronger Together for Reproductive Rights; getting a HUGE savings on an utterly OBSCENE amount of games/apps/fiction and even some TTRPG goodness!  

I had to nab Anatomy by Kitty HorrorShow also!  I've had to have watched John Wolfe's playthrough of it 4-5 times!  Played it for the first time today and it won't be the last!  I'm an aspiring artist/writer/creator myself and the writing in that game, to me, is utterly amazing!  The audio comparisons and analogies of the different parts that make up a house to parts of the human body...  Bravo!  Very, very innovative!  Psychological Horror of the highest order!  Proud to own it now!   

Furthermore, this community and platform is amazing!  I've had time today to explore this platform and I hope one day to contribute some creation of mine to this platform.  Even if that doesn't happen though, the fact that I could interact with other fans of the work and indie developers/designers is fantastic!  This platform hosts some truly amazing work, from the ridiculously fun to the thought provoking and highly experimental type of game/app/fiction/etc...!  This is my first day here, but I can't believe how many hours have gone by exploring this place!  I definitely feel at home here.  I look forward to discovering new talent and future conversations with great people!  Take care guys!  

Hello lanksy, I would be very interested in helping out with voice talent if I could.  I'm new to this site and community.  I'm not exactly sure how to go about sending a friend request to you.  I did follow you and subscribed to this thread.  Is it possible for you to at this point in time, to discuss what kind of voice you are looking for, the character that is speaking, other little details that could aid in the voice actor's ability to give you what you want?  In any case, thank you for your time lanksy and I look forward to learning more about your project.  

I knew about Undertale for a good while, but only recently started playing it on a Linux based handheld called the RG351MP.  I happily found this book in the bundle that I purchased today and because I think I'm about halfway through the game, I only read the introduction up until page 8, because I didn't want any major spoilers.  

I wanted to make that preface above, before saying that even though I'm not in a rush with Undertale and savoring the small, thought provoking details of it all; I am elated to know that however my journey will end, that I now own a continuation of dialogue and thought that will take place after I reach the end.  I am even more excited to know that Joel Couture, if the introduction is any indication, is a gifted writer and even in the introduction I was engaged and didn't want to stop reading!  

Thank you Joel Couture, for taking the time to share your thoughts and ideas about this masterpiece of an RPG/Sim/Shump?  It's hard to define Undertale isn't it.  Your introduction does a great job of making players of this game reminisce the moments in this game and, this was true for me, ponder what this game is and/or means for the game designer...   Great stuff Joel and it may be a while yet before I finish my journey but as soon as I do, I want to read your work and write a proper review!  Thank you again brother!

After reading that wonderful "ReadMe.txt" file, I was off.  For a few short minutes, I was immersed in...well, what I was and somehow I wound up in Paradise...  Say, Glory Meat...may I have "it" back...I'm starting to feel a bit strange...   ;)

Fantastic experience worth owning, playing and pondering the mystery behind!  Highly recommended!  

Hello everyone!  I'm David and new to this community but I'm so happy to be a part of it now!  I'm not a creator yet, but I've got some ideas that I feel the need to put towards creating in the future.  I hope in the future my thoughts and ideas can be enjoyed by others.  Anyways...

Born in 83', I am no stranger to the arcade scene that was going on at the time and also no stranger TTRPGS!  My first experience with role playing was in high school.  I went to a local used book store in New Orleans and purchased a soft cover copy of Tunnels & Trolls 5th edition (If I reall correctly).  I'll tell you what, that was a fantastic introduction to the world of TTRPGs.  The system was fast, brutal, sometimes slapstick comical, used only d6s, easy to get up and running, could be played solo (which I still do to this day) and most importantly...fun as hell!  Before I started purchasing Solo and GM adventures from the publisher Flying Buffalo Games proper, I wanted to see how far I could push my amazing 4 dollar purchase and what I could create with it.  This is when I learned about one of the most wonderful aspects concerning Role Playing games.  There's no limit to reach nor a boundry to push through... 

 Any RPG core book to me is symbolic of a paradox.  Each one that I own now calls out to me and says, "Hello player/GM, here is my set of rules for this system I've created, they're provided simply to provide structure so a game doesn't turn into a shouting match, but to be honest with you, I want you to modify these rules and structures to your liking!  Work the game and system forwards and backwards and see what happens.  In other words, player/GM, as long as you don't upset the game balance and understand the sturcture of my rules and their purpose, that's when "my rules" cease to exist any longer.  When the rules cease to exist...your only left with a world to explore.  A world formed by your beautiful and complex imagination.  The possibilites are endless....Have fun!"

Since my introduction to this scene, I've played and GMed some one shot games for quite a few systems.  After high school, I started working at a local Books-A-Million and shortly there after my knowledge of "what's out there" became a lot larger. 

My favorite systems to date are Tunnels and Trolls, Call of Cthulu, Of Dreams and Magic, Battlestations, Mothership, GURPS, Don't Turn Your Back, Bean: the d2 RPG, The FATE Core System, FUDGE and The Fantasy Trip.  There's plenty of other work for other systems in my current library of TTRPGs and modern board games, but those listed above are my go to systems.  

What draws me into this world is a complex question that I'll try to end with a great, but simple quote from an author I still read to this day...

“To travel is to live” – Hans Christian Anderson