I did like the game but a HUGE flashing lights warning on this one. I dont know if it will affect people with epilepsy, but it's worth pointing out.
Siegmernes
Recent community posts
Massive Spoilers ahead:
I'd like to first say that I hugely respect you for making a game. That stuff is not easy and my criticism is because I really want you to improve.
First, the good:
The atmosphere is great. The exposed nature of a trailer park, as in, no sturdy walls etc, is a great setting I would never have thought about.
Your use of jumpscares is conservative enough to where they genuinely scare me. I got got by both of them.
Visually, the style is good and the models are used well. You even tried to put in details like graffiti and carvings at the campfire which I appreciated. Something else that was good was you including the little blurb about the rocky relationship our MC has. It made him feel a lot more real with not that much exposition.
Something that might seem small but I think is really nice is that you let me adjust my mouse speed in game. A lot of people for some reason skip that.
And the little text blurb during the "fight" was very helpful. I otherwise would have probably missed who it was.
Now for the not so great:
Your use of Zoom shots (The park, the park again, the picture, the fence) is just too much. It became funny to me instead of interesting or anything else. I think you should have kept it to one establishing shot of the park.
Why can I not go behind the trailer? I know this seems minor, but the first instinct of a lot of players is to walk everywhere, especially aound a point of interest like the trailer. This goes double because you had the Stalker walk behind your trailer. I want to investigate! Speaking of investigating, you can enter every trailer by just walking through the door. Put an invisible wall there!
Also pertaining to map design, why on earth is there just a random hole to the center of the earth in the woods. I think if you made it a field of broken glass or something, it would have made more sense.
And after that hole, why on earth do you have a gun in your game when you can't pick it up? I genuinely do not understand why, especially next to the key you need to proceed.
Lastly, after the fight with the Stalker, you need to take his keys. You gotta make this more clear. Maybe have the MC remark on them like "I need to take his Car Keys and get out of here!"
Two small things at the end. The crouch is too low and too slow. It feels like I am belly flopping, not crouching. And the menu does not actually pause the game and it continues registering mouse inputs. This is not too big a deal here, but if you ever make a game where left click could shoot a gun or something, it would be a real problem.
All in all, a lot of flaws but multiple, genuinely good ideas! I really look forward to your next works!