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sighless

14
Posts
A member registered Jul 20, 2020 · View creator page →

Creator of

Recent community posts

hooman likes monke game :D

Amazing how good the game looks and feels! Love how the story and setting are slowly being uncovered through the dialogues.

Thanks, I'm very glad you like the game! We'll try to finish it and work through mentioned problems.

It's a clever and unique approach to theme! After a few attempts I've made it to the end, that was fun and sometimes challenging. I really like the art style, especially the shocked radio operator :D

Few things to note:

- It's not really obvious at the first time where are your troops and who is the enemy. I clicked at the blue ones firstly, then tried all the buttons and nothing happened. I thought that the game's not working :)

- It's annoying that you need to attack an empty space if there's no one to attack. Maybe allow the player to hit Ok in that case? Or maybe skip through no-op commands automatically?

Good job submitting your first game! It seems that the player can wind up the Nutcracker to the max and just wait for the right time to release him. It would be great if you could enhance the winding mechanic, e.g. punishing the player if she holds it too long.

Excellent level design! I appreciate how you carefully lead players through the first level to teach them basic mechanics and explain things. The idea is very interesting, because it's fun to watch the objects soaring through the air as you rewind them. Although, when they just lying down the first few seconds after the player hit "R", it feels like the rewind's not working.  Maybe you could show a progress bar, for example, to show that the rewind is actually in progress, even if the object is not moving. Nevertheless, good job! 

I like the unusual camera position, it feels like 2.5d :D Nicely done!

Wow it's amazing how you managed to implement mini games of different genres in a week! Love the rewind mechanic in mini games and the retro atmosphere.  The space on the counter is always not enough and the last level in PacMan feels too hard.

I like your approach to theme.  You've implemented it not in mechanics, but in story itself, it's very creative. The game is fun and stylish and the story took me to the end. Great job!

Thanks! This game jam experience is very valuable, indeed :D

Thanks! We found that it's quite tricky to make a good collider, and we didn't have enough time to polish it well.

Thank you for the feedback! Yeah, movement needs more work and polyshing.

Thanks! You suppose to use j, k, l buttons to move the obstacles away and jump  through them.

I really like the rewind effect and other graphics. Levels are challenging and fun to play. Good job!