Me too! I get a brief loading wheel, then a black screen. Also, the app shows up as "RPG Maker MX", not "Sexy Quest".
Samsung Galaxy 9 SM-G960U1, Android version 10
+1 on this topic. I've been able to keep my slaves from being stressed from too much lust, but I haven't found a way to lose the "very horny" malus in combat.
Looking at the code, it looks like an orgasm reduces Sense by 300 (to roughly 700) and Lust by a quarter (to roughly 750 if capped). Maybe if you're doing many continuous actions, you're crossing those thresholds by so much that it ends up stuck in the high range?
Edit: best guess is that I was being derpy with the new interface. Please disregard
v0.5.6a, Windows 7
I'm having some odd potion behavior. I purchased a few potions to my backpack (beauty and hair dye), and used them on slaves I then traded/sold. A few days later, when I checked my backpack, they were still there. Not sure if they weren't properly used up in the first place (though they did disappear from the interface upon use), or if they were somehow refunded when I sold the slave. I'll try to test this further.
It's possible to take slaves from slavers or travelers without taking a reputation loss. Remember - word can only spread if there's someone left to spread it.
If you fight slavers, and Capture every slaver that's left, you won't lose reputation. Same for travelers - capture all of them, and no reputation hit. Then just quicksell the ones you don't want to keep.
I'm gonna level with you - I actually really like how the beauty mechanics play out. You have the lab procedure, or beauty potions (which last a long time) or clothing to affect it, so there's quite a bit of flexibility. But the fact that Beauty can only be changed to a point makes higher grade captures that much more valuable, because grade is what determines the base beauty. It doesn't matter if you're going to bust them down to Slave grade - if Beauty is important, you'll probably want to catch a Noble.
I get where you're coming from - so much else is malleable, and it's frustrating to be left to RNG for something that's sometimes critically important (I'm looking at you, Sweet Voiced Nereid). But in a way, I kinda like it.
Well, Jailers count as a management job for the purposes of Tamer, for one. So having a Tamer as your Jailer means they apply to anyone who's Uncivilized.
Otherwise, the Jailer adds (Wits / 10) Health, (Charm / 8) Obedience, and has a (Confidence - 30)% chance to knock a day off of Captured, to everyone in Jail.
Great idea! If there was a chastity belt (for No Masturbation) and a ball gag (for Enforced Silence), then you'd have options.
On a related note, I was pretty surprised when I was poking through the code and noticed that the Pet Suit and Pet Behavior did different, though similar, effects. I can see argument on both sides of that, though, and since Pet Behavior doesn't gate anything like No Masturbation does, it doesn't seem unreasonable.
1. v0.5.3.2c
2. Windows 7
3. It seems that, unless my slave is a Pervert AND isn't Sex-Crazed AND does have Confidence > 40, they're embarrassed and stressed out by not having clothes (nothing in costume or armor), but if any one of those isn't true, it doesn't bother them. Seems odd that it would bother a Pervert to be naked, or that those all have to be true for them to gain stress.
4. N/A
5. Mansion.gd, lines 659-660
Good thoughts. I think we definitely run into "game" vs "simulation" at that point.
On on hand, Sterilize doesn't cause any long-term problems for females to date, so it would be odd balance-wise to have it cause long-term effects for males.
OTOH, the whole idea is "no preggo", so just making it a mirror to the females' Sterilize is conceptually sound.
I was just suggesting a way to fit it into theme, but you're right, IRL that carries some long-term consequences, so I'm not sure it's the right idea.
Since we're talking about a relatively low-tech setting, would it be the right move to just castrate then? In that case, the system could just check to make sure they actually have balls before checking pregnancy.
Since sterilization is damaging and traumatic, and abortion is either that or toxic, it seem appropriate.
I think I found this one.
Slavegen.gd, lines 63-72 & 187-190, it looks like the stat range for new slaves lets Commoners exceed their caps. Lines 63-72 give the base range a maximum of 65, lines 187-190 gives a commoner up to +15 for 80 total (or 85 for Charm). The same thing happens with Rich slaves and Confidence, with a possible total of up to 90.
Still exists as of v0.5.3.1d
I wrote a guide for first-time players. Happy to receive feedback!
https://docs.google.com/document/d/1l-pE1NVW1CjeP5LpGbJvqhvr6aNomxF_NFkJb7xacNs/...
Non-Captured, high Obedience slaves will earn you upgrade points equal to their grade. I usually do mass slave-taking runs.
It would be ridiculously cool if you could do an expensive lab procedure to steal the body of a slave.
It's unlikely to be overpowered because it would be expensive and require a level 2 lab - by the time you could afford that and the procedures, you probably have played for quite a while, whether fighting or earning.
It would be really terrific if the player got (4 - level) XP. Those first few stat points are important, and it's easy to place them badly, but since the PC only can get XP by combat, it can really cripple you out the gate. OTOH, you can always throw a slave in the library to knock out those first few levels in a jiffy.
If that's intentional and thematic, I'm down - the idea of a slavemaster being carried by their slaves in the early game is pretty cool, too. But I think this is a good idea, since it would only help a little, and only for the first three levels.
Hi there! It seemed like it would be good to try and collect advice for new players in one place, and I didn't see one yet, so I decided to start one!
Buying slaves