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Siiseli27

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A member registered Apr 30, 2018 · View creator page →

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Thanks for the feedback.
The controls can be a bit weird for some who aren't used to the older style of Point & Click games like Titanic: Adventure Out of Time. So I do kind of get your point.. 

I'll tell you a little secret: If you hold down the shift button, the mouse temporally locks in the center and you can move the view around with your mouse. It might be a bit disorientating though. 

I had trouble finding fitting background tracks (that would loop properly) and since the game is made with no budget I didn't really have many options. I might add new background tracks for the levels in the future.

And as for the "golden things", they're a byproduct of a post-processing effect "Bloom" found on Blender (3D Rendering software I used for all the pre-rendered graphics). Those spots aren't really all that noticeable and I thought they kind of looked like the sun setting/rising to a degree.

Do keep in mind the game is still in development and some things still need tweaking around with. 

Thanks for the feedback. 
The inventory system can be a bit fiddly. You have to hover the cursor near the bottom center of the screen, then the inventory should pop up.  


As for the mouse movement, it's best to drag the view around slowly.  I might reduce the camera movement speed in a later version.. I'll probably be keeping the current joystick-like camera controls.

One place (or node) in the game's 3D environment is made up of 6 square images, all taken from different angles (every 90 degrees, front, right, top etc.) from a 3D scene rendered in Blender. These 6 images are configured to the faces of a cube to form a 360° panorama / 3D photo seen in the game. Not really that high-tech of a system :)