Thanks for the feedback.
The controls can be a bit weird for some who aren't used to the older style of Point & Click games like Titanic: Adventure Out of Time. So I do kind of get your point..
I'll tell you a little secret: If you hold down the shift button, the mouse temporally locks in the center and you can move the view around with your mouse. It might be a bit disorientating though.
I had trouble finding fitting background tracks (that would loop properly) and since the game is made with no budget I didn't really have many options. I might add new background tracks for the levels in the future.
And as for the "golden things", they're a byproduct of a post-processing effect "Bloom" found on Blender (3D Rendering software I used for all the pre-rendered graphics). Those spots aren't really all that noticeable and I thought they kind of looked like the sun setting/rising to a degree.
Do keep in mind the game is still in development and some things still need tweaking around with.