Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SillySadieLady

6
Posts
1
Topics
10
Followers
3
Following
A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

Honestly,  I appreciate that you found a clever solution. Cheese is delicious.

In the first level, the easiest way is to NOT push the block off the cliff. Just jump down, hit the switch, then go back around. Now the way is open and you can jump off that block to reach the exit.

In the second level, the bunnies take turns going forward and hitting a switch  that allows the other bunny to progress. Eventually they can both access the middle path to the exit.

In the third level you have one bunny on the top route, and another on the bottom. The top bunny pushes blocks down to the bottom level, and then goes to the exit. Then the bottom bunny can reach the exit.

 Make sure to pick up your bunny buddy (B while running into them) and then enter the exit space to beat the level.
 

My biggest regret with this game is choosing the levels I chose. Rachel had designed teaching levels, but I chose her other level because  thought it looked the most fun. I should have chosen the teaching levels.

 And then I left my test level in as the first level, because I don't know. Vanity I guess. I should have cut it entirely.  It was only ever meant to help me check if the game was working.

My level is the first level. 

Rachel's is the second. 

Beth's is the third.

Getting through doors is so tricky that for a while I thought you just couldn't. The battles are a bit too unforgiving. It would be great to be able to see your stats on the pause menu.

 Other than that, I love this game. The giant box bot sprite is super endearing. The idea of an RPG with action combat instead of turn based combat might make me play through an RPG for once. And in general the game has a friendly atmosphere.

I only had so much time to play the game while rating games for the jam, but I will be coming back to this one.

Seriously amazing graphics! I liked how the recoil of your projectile complicated the jump&shoot gameplay. Give this more levels, make the music less repetitive, and it could be my new favorite home-brew Gameboy game.

So, the situation I was worried about came to pass. I submitted the game late Friday night, got three hours of sleep, and went to work on Saturday morning. While at work my gamejame teammates start sending me messages about how they keep getting softlocked by a glitch. So I had to race home, hunt down the bug, fix it, and upload an updated version of the game with like 45 minutes left before the deadline.

If we couldn't update our submissions, I would have submitted an unplayable game! I didn't think I'd have any time to fix anything after work today, but the stars aligned and friends came through.

If I submit my game a day early, and then realize I forgot to fix something, can I submit a new version of the game before 6pm Saturday?