Since I created this post, the game has had several content updates and balance changes. I tried to make the experience easier for those who will be playing the game for the first time. If anyone tries my game, I will be very happy.
SillyWizzard
Creator of
Recent community posts
Fun little roguelike. I was surprised by the total amount of content, I didn’t play for long so I didn’t try out all the weapons, but the ones I came across were noticeably different from each other. I really liked the items in the game, especially the explosives with a timer. The noticeable visual variety of locations was also pleasing.
I noticed a flaw in movement, when the character moves diagonally, the running speed is duplicated.
The only negative that I can highlight is the enemies, despite the visual diversity they are almost indistinguishable from each other. Apart from bosses, I noticed only two types of enemies, these are ordinary mobs that shoot projectiles and small houses that spawn them.
Thank you very much for your feedback.
I will definitely improve the hammer and try to make the arenas in later levels a little bigger. Too much influx of enemies from all sides may be caused by the “normal” or “hard” difficulty level, I’ll work on balancing the difficulties and rename them in the next update.
Greetings. I am developing a game and I will be very glad if someone plays and writes their opinion about it. Any feedback is welcome.
The main focus of the gameplay is quickly killing enemies to increase combos and collect points, which determine the speed of recovery after one hit and the acquisition of abilities. I tried to fit in the combo system organically, so during the game it should not be out of tune with your playstyle.
The game is made with high difficulty and constant replay in mind, but if you think some aspects are unbalanced or too difficult, feel free to write about it.
Download: https://sillywizzard.itch.io/meaty-city
Browser build: https://sillywizzard.itch.io/mcweb
short gameplay demonstration: