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Silver H

4
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A member registered Jan 14, 2024

Recent community posts

(1 edit)

No worries,

Ok so if it doesnt work for other playable characters, instead how about when you get them to max friendship you gain their specific perk loadout? 

You'll be able to swap to a new one at the beginning of every day, and once you obtain one you can't lose it?

Great game, I play it pretty often, and I enjoy it every time! 

I did have an Idea for the game, idk if it doesn't work with the story or would be to complex to implement but might as well say it.

What if when you got a friend to make friendship you can unlock them as a playable character, and each one would have different stats (1 upside and 1 downside) like Matilda would need to eat more frequently and Sarah would have a faster movement speed; with each one also having a higher likely hood for a specific inflation type like Julie, getting Ass more often or Matilda getting spherical more often.

Just an idea that popped into my head.

Idk if this is just me or not but when I try to spawn anything new like bosses or the barrel, It doesn't work. Like it doesn't say the command is wrong it just doesn't spawn anything, an the the text doesn't leave the command bar.

(3 edits)

Love the idea of Black ops zombies mixed with left 4 dead, and I'm excited for the next update.

I do have a small problem, the lack of weaponry. 

theirs already a lot to play around with for a new project but new weapons are always welcome.

Here's some ideas I have.

Primary's-

SMG- Very high fire rate,  low damage, and a high magazine. the P90 would  work.

Carbine- High damage with a small magazine and faster fire rate than the sniper rifle. A lever action would work

Battle Rifle- Medium to high damage, Medium fire rate, and low magazine. The M1 Garand would work.

Dual Pistols- Medium damage, high fire rate, and medium magazine.

Secondary's-

Make it so you can swap back to the Pistol.

Revolver- Medium Damage, medium Fire rate, low magazine. The Model 27 is probably the most recognizable. 

Blunt Knife-Damage low,  fast swing speed. A knife that isn't  sharp at all, but has been coated in the growth liquid.

Special Weapons-

Have a 25% chance for these weapons to drop when defeating a boss infected, When their ammo count or durability runs out they disappear from your inventory, and one spawns per game. 

Rocket Launcher- Highest damage in the game, large AOE, has 10 reserve ammo, causes all infected on the map to stagger. Primary slot

Minigun- Highest fire rate, Medium damage, 500 reserve. Primary slot

Baseball Bat- High Damage, Medium Swing speed, does a sweeping hit dealing damage to multiple infected, can hit 50 times before it breaks. A baseball bat that has Inflation darts sticking out of it like they're nails. Secondary slot

Done, those are just things I had in the back of my mind. 

Hope to see this game get better and better!