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Silverchase

12
Posts
5
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A member registered Jun 04, 2016 · View creator page →

Creator of

Recent community posts

Impressive! This was a satisfying play from start to finish. This is a very complete entry that lacks nothing. Great music, too.

Easy fun. I enjoyed the music themed to each track — a classic trope of video games.

I find the jumps move up and down far too fast.

How do I get past this part when the fixed jump height is high enough to hit the ceiling spikes?

I interpreted the "good girl" text to signal the end of the game. My impression of SHEEP is that it's more of an art game with a personal expression than a game just meant for entertainment.

Fun callback to that Flash game from 2007. You've heard enough from here and Newgrounds about the control and portal jankiness. This is a really cool idea that just did not deserve the restrictions of this jam. Don't forget to tag it on Newgrounds as lospec-jam-2.

A solid, complete production. I found the jump hard to control but it's a very concentrated platforming experience, free of filler level layouts. The early level where you go down the first time and come back to dash jump across is clever.

Nicely polished work for a first game! It's a small game, but it's the right size. I didn't feel like it lacked anything. Though I did giggle at being able to drive off without the signal.

Corpovania! Good use of the limited palette to help with navigation. I like the application of your theme, with the stock gambling part and office part feeding each other.

Incredible amount of polish. Great page presentation, too. I find the combat a bit janky, though. I wish there were more uses for the different attacks. I did use the special attack to carry the bomb over the lava in that one Mars section, though. That did not feel like the intended solution, but it did feel very cool. This is the kind of killer game I imagine the LS16 needs.

Also, 50 seconds before the deadline. Nice.

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I like this card-like gameplay. I probably like it too much. Even for a jam game, I appreciate the opportunity for strategy and the little animations for card effects. Late in the game, though, it's hard to justify building new towers when I've already built up big ones. Good stuff

This is a cute theme! Good use of music and procedural generation. This demonstrates a solid gameplay loop that's easy to get into. I'm bummed that the in-game instructions neglected to mention that trash causes damage.