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silverhook

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A member registered Jul 07, 2018

Recent community posts

This seems to have fixed it. Thanks :)

Starts and runs OK on Linux (Manjaro) through Wine (5.18), *but* crashes after you die and enter your name.

It always crashes:

- when you enter your name and you select “yes” on the save reply screen; or

- when it displays the leaderboard, if you select “no” on the save reply screen.


Wine error report:

___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shd_pal_swap

memory:67:22: error: syntax error, unexpected NEW_IDENTIFIER

at gml_Script_pal_swap_set
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_pal_swap_set (line -1)
gml_Object_obj_scoreBoard_Draw_0


console output:


INTEL-MESA: warning: Ivy Bridge Vulkan support is incomplete

0024:err:module:open_builtin_file failed to load .so lib "/usr/lib32/wine/l3codeca.acm.so"

Attempting to set gamepadcount to 12

0024:fixme:dwmapi:DwmEnableMMCSS (1) stub

0024:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION

0024:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.

0024:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.

0024:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.

0024:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.

0024:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.

Error in vertex shader "shd_pal_swap":

memory:67:22: error: syntax error, unexpected NEW_IDENTIFIER

Unable to find output device "null" defaulting to "Pulseaudio via DirectSound"

Total memory used = 39428036(0x02599fc4) bytes

Audio group 1 -> Loading...

00ec:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.

Audio group 1 -> Loaded