No worries! You created something that really moved me and I would have been remiss if I'd said nothing at all. Thank you for your gratitude as well. :)
Lux Aeterna Audio
Creator of
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I wasn't prepared for how well crafted and philosophical this was! The writing was very powerful and engaging. It reminded of Silent Hill in that you hit on concepts that virtually everyone relates to but few dare to really grapple with. The ideas, audio and the striking visuals led to a product with an extremely strong tone. You even did well creating puzzles that were fair without being too easy. Congrats on creating a superb game and thanks for going out of your way to credit everyone involved. I'm very happy to have been involved in such a great game! :)
Absolutely solid style and concept! I was hooked in immediately. I love the art style - the amorphous black tail of the monster, how much the colours scheme of the monster clashes with the other background and other entities, the font animation resembling a twitching parasite. The wild mess of audio samples used in the sound design was strong too. My one complaint would be that I felt that the camera was too zoomed in to the monster - a lot of the time the consumable entities whipped way too quick to react when the protagonist approached them. But that's a minor issue in what I consider to be a brilliant game.
Dang, that awesome! I was hooked in immediately by the graphics, sound design and general concept. I couldn't stop playing until I beat it. The difficulty level and game length was just perfect! Short, sweet and fair. I loved the extra love and care that went into it (such as the statue of the huge skeleton holding a massive gun, the ending screen, glowing aura around the diamonds, etc). I have no idea how all of you created all these audio and graphical assets in such a short time, that's fucking insane.
As an audio guy, just wanna say how much I loved how the first gun plays notes from an E blues and E dorian scale. What a cool touch.
Nice work (given that you only allowed yourself half the duration of the jam to develop it!) I felt like the difficulty level was well-balanced and the art and audio worked. Didn't run into any glitches. Concept was fun and inventive (though I might be a biased as I possibly provided music and sound for a similar game).