Absolutely solid style and concept! I was hooked in immediately. I love the art style - the amorphous black tail of the monster, how much the colours scheme of the monster clashes with the other background and other entities, the font animation resembling a twitching parasite. The wild mess of audio samples used in the sound design was strong too. My one complaint would be that I felt that the camera was too zoomed in to the monster - a lot of the time the consumable entities whipped way too quick to react when the protagonist approached them. But that's a minor issue in what I consider to be a brilliant game.
Lux Aeterna Audio
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Dang, that awesome! I was hooked in immediately by the graphics, sound design and general concept. I couldn't stop playing until I beat it. The difficulty level and game length was just perfect! Short, sweet and fair. I loved the extra love and care that went into it (such as the statue of the huge skeleton holding a massive gun, the ending screen, glowing aura around the diamonds, etc). I have no idea how all of you created all these audio and graphical assets in such a short time, that's fucking insane.
As an audio guy, just wanna say how much I loved how the first gun plays notes from an E blues and E dorian scale. What a cool touch.
Nice work (given that you only allowed yourself half the duration of the jam to develop it!) I felt like the difficulty level was well-balanced and the art and audio worked. Didn't run into any glitches. Concept was fun and inventive (though I might be a biased as I possibly provided music and sound for a similar game).