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SilverNightingale

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A member registered Sep 15, 2024 · View creator page →

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Hi! Thanks for checking it out. To print the booklet, use the “booklet” setting for PDFs on most printers. For the pocketmod, there’s some helpful diagrams and videos here: https://pocketmod.com/howto

Hey I put some community copies up, if you miss them, please DM me on twitter!

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Hey! Since the columns are staggered heights, I found the regular way of numbering hexes kinda confusing myself. The way I did it, the first Hex in the A column is (A, 02), and the first hex in column B is (B, 01). You go by the center of the hex, I hope this helps!

yeah the way the itch store phrases it implies there's extra content but it's because I can upload a demo version at the discount/free tier if I had wanted to. 

there's no exclusive content! the pdf in the files is the whole zine.

Ill be adding some holiday copies around Christmas for all my games! U can DM on twitter as well

that means that every area has a 2-6 chance of having an encounter, ie you get an encounter on a roll of 1 or 2. The rate in already explored areas is 1-6 instead. 

Sure, ill add a couple for ya, if you miss them DM me on twitter https://x.com/Ar_Nightingale

oH OOPS yeah lol, I was thinking of the wrong size 

I have not, tho that is a good idea! I wanted to print some maps and such and 11x17 is a lot more space 

Huh unsure what caused that glitch, I just reuploaded it, is it ok now?

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Just added 5 more for ya. If they're gone by the time u see this, drop me a DM on twitter :)
https://x.com/Ar_Nightingale

thank you!

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Thanks for checking it out! Yes that is an error on an older version, the current version moves it into the front and corrects it to a d6 chart. There are a couple other errors on that older version too and I added a new encounter activity table too so I recommend downloading the current version :)

Not silly questions at all! I’ll add a “how to use” section to the product since I made it kinda unclear on how to use if you’re not already super familiar with these. To answer your first question, each hex actually only has one feature potentially. You roll a 1d6, and you add a feature if you rolled a 1 or 2, or add a settlement if you rolled a 6. On a 3,4,5, you just don’t find anything, it’s plain ol terrain. As for the no repeats thing, that’s a rule to help make sure maps develop more naturally by limiting the same kind of settlements appearing next to each other. So for most settlements, reroll if you generate a tower or smth within 1 hex of an existing settlement of the same type, and for cities you reroll if there’s another city within 3 hexes. 

Here’s the intended flow: 

When you enter a new hex, you roll 1d12 to determine the terrain type first, that tells you whether it’s plains, swamps, etc.

Example: I enter a new hex and roll 1d12, and get 11, which is a Swamp. 

Then, you roll 1d6 to determine if there’s a feature on the terrain. In a roll of 1 or 2, you find a feature, and roll an d10 on the feature table to see what it is.  Example: I roll a 2, which gives me a feature.  I roll the d10 on the “swamp” features and get “hollow tree”. That’s just a cool natural feature in this area so I draw it on my map.

On a roll of 6 instead, i would have found a settlement of some sort instead of a natural feature, and roll on the settlement table to discover what it is.

Example: I roll on the settlement table and get “castle”. I check if there’s any other castles within 1 hexes. If there is, I reroll and use a different result, if there isnt then I can place it on the map. 

I can roll further on the settlement tables to determine the nature of the castle like culture, mood, politics, etc. 

Hi! Feel free but I’m not sure if it would count as it’s not really my game? It’s just a reproduction of Bastionland’s Press SRD

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So, at some point this year, I saw a one-page dungeon flowchart in a Reddit comment. I wrote down the chart in my notebook and changed it over time as I used it. That's the version here.

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Thanks for checking it out! I typically use them to determine the nature of the And and But modifiers to the yes and no. Example: My characters had tied up a spy they found and left him in a closet. When they came back later, I asked the oracle if they were still there and I got "No, but..." so I rolled on the change the scene table and got "foreshadow a threat", which I interpreted as "not only did the spy escape, but the ropes appear burned, could he be a mage hiding his powers...?"  (magic is forbidden and powerful in this game's setting)

Another example: You want to determine if an NPC likes another so you ask "Is Lord Pembroke on friendly terms with the King?" and get "Yes, But..." and then I rolled on event seeds and got "Conflict". I interpret these as "Lord Pembroke and the King are on friendly terms usually, but recent events have forced them into conflict with each other"

I hadn’t really set one it since I usually play systems that abstract hex travel, but I’ve read that  6mile hexes are the standard and best practice for hex crawl design. 

I recommend using a piece of tape to combine two pocketmods into one little booklet. I put a piece of clear tape on the middle pages here

Oops lol, just deleted the repeat page from each one

sure! Got for it 

happy to help lol

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I kept stuff like that vague so you could apply it to whatever game system you were playing, but I like to use the “small encounter” for stuff like finding an NPC or finding a small group of goblins or smth. Whatever would count as as a minor event.


For example, in my current game the characters are exploring tunnels under a mine. I rolled small encounter and they encountered a group of rock goblins who wouldn’t let them pass without a toll. They could have fought and probably easily killed them but who knows how many more would come? The characters just decide to pay the toll and move on. 

In that same dungeon later, I rolled a regular encounter which the oracle said would be “challenging” so I found myself facing a giant rock monster that killed two hirelings and crippled a PC ;( 


As far as inspo for what the encounter could be, I recommend you just use the encounter tables for the game/system you’re playing. 

Thank you!

Added: Blank Hex Map Pocketmod One Page Zine NO RULES or Terrain Generator.pdf

Sure! I can make that for you, lemme do that

I Uploaded a Booklet version!

I’ll see what I can do! 

Thank you! Glad people are enojoying the stuff I made  :)

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oops! My bad, Ill fix that Edit: Fixed

Sure! But I was a bit lazy throwing this together and the PDF is the source file lol. I just open the PDF in illustrator to edit and save as PDF.

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Ill upload a "normal version", good point

Edit: Added

Thanks for creating this fantastic system! I've been using it for my games on a greek map I made. I also made a list of professions!  

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Great stuff! Love the "Encounter Builder" section for OSR games, gonna use it for my WhiteBox FMAG game!

I updated the files on the project so you could just redownload the “horizontal” one  and be set I think :) 

Thanks! You make a good point this would be useful for a GM too

Thanks for checking it out! I’ll upload a vertical and horizontal spread view tonight. There currently 1 page versions in the PDF too that aren’t a pocketmod too btw, may work for digital needs. Though I think it’s flipped upside down by accident. 

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Thanks for playing! I recommend Thalassa, it’s a Cairn Hack that’s really well themed to the Ancient Greek era. Cairn based games are low fantasy and pretty deadly as there’s not too many powers and abilities. 


If you want a more sword and sorcery epic adventurer feel, go for Barbarians Of Lemuria. BOL has very cool mechanics and really makes you feel like an over the top Conan the Barbarian type adventurer. Both of these work well solo too. 

Thanks for the kind words! I really tried to fit as much as I could onto a page. As far as the charts go, I was inspired by the slick charts in Maze Rats so yes they're intended not to have numbers. And thank you for the note on Milera, it's been fixed!