Couple of usability notes: It isn't too clear where the power pills are in the 3d environment without shadows. Mario always drops a shadow below objects so you can place them in 3d. Also, the walls seem a bit strange, like small buildings instead of pac man barriers. It's difficult to see which ones block the character for real. Also, a sizable chunk of the level is just an empty space with no pills or ghosts. Also, the ghosts can go through walls, which really takes a lot of fun away. Finally, the music seems to have a game over sound effect when it loops.
Silverware Games
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Here's my feedback to kick off the community saying what they think: GDF UNCUT Racing Life! @racinglifegame (youtube.com)
This game defeated me, I tried to use skill to beat it, and failed, then I tried to use a scripting system to program in key inputs to do it exactly right, but somehow the commands weren't frame perfect and the result was that sometimes runs would end in failure seemingly at random. Then I tried compositing my hundreds of runs into one video by overlaying them and sadly my computer doesn't have the processing power to combine all the videos and key out the black bits. A complete loss, a game for masochists, total despair, no hope, no life, no.
Thanks! I think there are some text wrapping issues on itch? Any other glitches you noticed? I might open up the source code to fix those up. It was only on ipad b/c of finger size issues so it was a rather limited title.
Ah, got your bug report: I'm not sure why rotation would be choppy on a macbook from 2012 but it is probably a Unity WebGL issue that I can't do much about sadly.
Ah ok, I read your description, when I read keybinding I already had a notion of what keybindings were so I didn't realize you were doing something different here.
To make the ui more intuitive you could have toggles for what actions are active, as well as a throwaway action for when there is nothing bound, like having the keybinding menu popup.
Just a thought.
Hi all, we just released a new game based on the anime FLCL. Here is the link:
https://silverwaregames.itch.io/firestarter
Here is the description:
"No one knows how Endsville, the city of Devils, was born. But as soon as it was created it prospered, slowly eating up the world. The player serves Cantido, god of black flame, and must hinder Endsville's growth by setting it afire."
Basically its a pyromania simulator.I've been a huge fan of the show since 2003 when it first aired and in the show the character Mamimi gets hooked on a game called Firestarter which she describes in the show and the description is so good we used it to design this game. I love the wacky animation and crazy use of anime tropes in the show and fell in love with it instantly. Now that they are rebooting it we figured it was the right time to launch the fan game.
Check it out now!
Hey All,
I wrote an article about the nature of chess and how it is a great game for its time but I think we could do something better that fits with our current kinds of interactions. Basically chess is a more civilized substitute for having a duel and not about building relationships. I sort of felt compelled to write a piece about it. Then I randomly see that Sophie was doing a jam about chess at the same time... WHAT ARE THE ODDS OF THIS COSMIC COINCIDENCE?
Anyway, feel free to check out my wordy design manifesto if you like that kind of thing: