Thanks, I should be able to upload a version that runs on phones once I figure out the balancing issues.
Silverware Games
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Great platformer, a few notes: When I play it in full screen on a vertical monitor it goes into some kind of a fit. (This may not be super important because how many people will do that, lol) I would love for you to do something with the size of the character, like scales or teeter-totters that react to your size. Also, some doors might not fit. Also, I wanted to go GIANT MODE and become too big to fit anywhere. The collect noise got a bit repetitive. You could dynamically vary the pitch, or make it play notes from a song to be the BGM! The jumping was really smooth, so nice programming there. I'd love to play with the level creator when it's ready, good work!
Couple of usability notes: It isn't too clear where the power pills are in the 3d environment without shadows. Mario always drops a shadow below objects so you can place them in 3d. Also, the walls seem a bit strange, like small buildings instead of pac man barriers. It's difficult to see which ones block the character for real. Also, a sizable chunk of the level is just an empty space with no pills or ghosts. Also, the ghosts can go through walls, which really takes a lot of fun away. Finally, the music seems to have a game over sound effect when it loops.
Here's my feedback to kick off the community saying what they think: GDF UNCUT Racing Life! @racinglifegame (youtube.com)
This game defeated me, I tried to use skill to beat it, and failed, then I tried to use a scripting system to program in key inputs to do it exactly right, but somehow the commands weren't frame perfect and the result was that sometimes runs would end in failure seemingly at random. Then I tried compositing my hundreds of runs into one video by overlaying them and sadly my computer doesn't have the processing power to combine all the videos and key out the black bits. A complete loss, a game for masochists, total despair, no hope, no life, no.