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simdiabatic

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A member registered Apr 06, 2024 · View creator page →

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Apologies Raptor. I ended up deleting your first post by mistake.  Will contact Admins and see if they can bring it back.

Thanks for your comments.  The ELRS Radiomaster external module works flawlessly for me on several radio while my internal ELRS (Bumblebee) drops often.  Seems not all modules are created equal.  Alternatively, I use wireless dongles which are way more stable than BT.

Great to hear some feedback on physics.  I presume this is with the full-size plane rather than training mode (reduced physics)?  I don't seem to have much of an issue with harriers but worth investigating as physics can improve a lot.  It needs to be a bit more sticky at low speed as now it is not easy to control slow 3D.  My advice is to slow down physics and see if you can identify the issue (under params).  Feel free to drop me an email and we can discuss.

As for the difficulty in controlling the plane, have you tried training mode?  This is activated when selecting the 'small' aircraft.  If in addition you slow down simulation to the lowest value, 70%, you will have a much better chance to control the plane.

Flying RC 3D aircraft is in general quite challenging.  And using the oculus controllers makes it even more challenging because (i) they trace a circle and (ii) they don't have proper feedback near centre to apply small corrections to the 3D plane.

In any case, please try training mode and see if it gets any better.  On my todo list is a mapping from circular to square inputs which should help somewhat with (i).

Thank you very much, dobsy, for the comments and video.

Is your controller calibrated?  Simulated forces can be large enough to "break" the physics engine at which point the plane would not be rendered.  Perhaps this explains the plane disappearing.  This can happen when controller is not calibrated: arbitrary source values are passed directly to the engine while the engine expects values within the range (-1,1).  Please double check that calibration is completed.

Your experience suggest that I should notify user when the physics engine has encountered a problem, if nothing else, to diagnose.

On boundaries, your first run takes the plane quite far from you at a time when, I suspect, you are not applying any inputs suggesting inputs rather than boundaries are doing something funny.  Boundaries are actually disabled when entering the game.