Wow, what a great concept!
Simonotos
Creator of
Recent community posts
loved the design, music , rhythmic cubes and the player; at the end a really great atmosphere. One thing that I personally don't like is that there is not a grade of difficulty, it was like a walking rhytm simulator (The only part that stopped my journey was the propellers) the other ones u could just go straight and it doesn't affect the player.
Hi guys I have just released the demo of my ongoing game called "Dango". It is a 2D, pixel art, retro style, platformer game where you have to manipulate platforms in order to go ahead. Thanks u all for the support!
link : https://simonotosdev.itch.io/dango
Thank you for having played my project and having given your opionion about that I appreciate!; the game tells about a man that is in a bad state (emotional bad state) and try to overcome this bad state; all the words like : stress , nostalgia , solitude... are all refered to his emotions at that moment; and in the end he recover himself and come back to reality.
Thank you for having played my game and rate it; I appreciate that you like the setup of the game this was my first intent. The fact that you get only 2 bullets is intentional; you have to kill 3 monsters for stage so i thought that having only 2 bullets was more challenging. The theme was "growing weaker"in my game I interpretate the theme like recover yourself from a bad state like (depressione,fear....) a slowly recover; and the final text "Welcome back Jhonny" was refered to the fact that you ocercome your emotional state. Maybe it wasn't so intuitive to understand it let me know