Art looks cute, but the camera controls is kind of buggy (would switch from clockwise to counterclockwise), and I would be confused on where to go in the beginning as well. I feel like there should be a more streamlined tutorial
simpleyuji
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Hi. So I've been working on a casual card game that you can play with friends that is inspired from the popular card game "Exploding Kittens" and I drew inspiration from "Uno" as well. The goal of the game is to avoid getting a "Bait" card as you take turns drawing cards. If you ever encounter it, you have one chance to use "Escape". Things can get more interesting as you can skip turns, shuffle deck, and steal other players cards.
Here's the link to the free game that you can play on the browser - https://simpleyuji.itch.io/fishbait
To avoid quadratic increase, I guess i'll have to disable the ability to upgrade structures (i.e reactors/turrets, etc) except for miner + mineral storage i guess since they dont contribute much to combat. The game was inspired by cosmoteer but the severe imbalance of free for all gameplay between varying ship levels made me add a peaceful mode with opt-in 1v1 pvp. And for 1v1 pvp, i did take inspiration from space arena. And i might take up your suggestion on certain weapons being effective against shields, and structure that improve turn speed, etc. Space arena plays very much like a single player game and idle game though, and you usually lose the match if you're ship is lower level in that game (although i havent reached like very high levels yet). But i think adding more types of turrets that counters other type of turrets/build can improve the strategy aspect of the game.
The goal is to make the junon.io domain online once the overcrowding problem has been fixed (im working on the solution right now - multiple maps, accounts, unloading inactive maps). And there are just a couple of gamebreaking issues that annoy players (i.e being trapped in other players' walls) that needs fixing. Hopefully within a week or two, it'll be done, and game will be officially live.
Those are very valid points. Right now, there's only a single map and its overcrowded with structures already. I'll be adding support for multiple maps soon so that new players can have fresh start in unoccupied areas.
The timer "Day 1" means how long you're currently alive for as opposed to the map. The party menu is mean for teaming up with people, but I can see how its currently confusing. I'll think more about how to make it more intuitive.