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simpleyuji

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A member registered Feb 28, 2019 · View creator page →

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Yes. It will be added.

To avoid quadratic increase, I guess i'll have to disable the ability to upgrade structures (i.e reactors/turrets, etc) except for miner + mineral storage i guess since they dont contribute much to combat. The game was inspired by cosmoteer but the severe imbalance of free for all gameplay between varying ship levels made me add a peaceful mode with opt-in 1v1 pvp. And for 1v1 pvp, i did take inspiration from space arena. And i might take up your suggestion on certain weapons being effective against shields, and structure that improve turn speed, etc. Space arena plays very much like a single player game and idle game though, and you usually lose the match if you're ship is lower level in that game (although i havent reached like very high levels yet). But i think adding more types of turrets that counters other type of turrets/build can improve the strategy aspect of the game.

you can type /help [command] to see how to use a command properly

if you haven't banned someone, nothing is gonna show up.

ive added the functionality to perma ban/unban people from your colony

Sorry for the late reply. It should be fixed now

stack split has been added btw (right click - similar to minecraft)

Stack splitting is not supported yet, but i'll add it in the future

You can try surrounding your base with walls. They won't be able to path to your structures in that case. But in future update, some raiders would be able to break walls..

Yes. It'll be added. I might also tweak the dirt generation such that its occurs less frequently. 

Thanks for the suggestions :) I like some of them (i.e converyors, uranium, explosives, shipyard, etc). Will have to prioritize though. I will eventually pick some of them and put it on the roadmap

Thats odd. If you open chrome console (Ctrl + Shift + J on windows), do you see any errors?

pressing "R" would rotate the placement of a building before its placed. 

thats odd. trading table should be sufficient. maybe its path is blocked by door (i'll make traders able to open doors in next update). you should've gotten a message "A trader has arrived" as well.

burn them with lighter or flamethrower

you mine them from asteroids using your survival tool (via left click). Or you could just place a mining drill somewhere.

Hey sorry its not in-game yet. I'm currently reworking how maps work (people who have their own independent saveable maps which they can set to public/private), but i'll work on the wood-floors soon. The plan is to make wood purchasable from traders who visit your colony. 

Yeah, a lot of people have voiced similar complaints of not having enough space to build, so hopefully this fixes things.

Raid spawning has been fixed btw. I'll prioritize choosing structures inside enclosed rooms and would path to it from afar. 

Hey sorry, been busy working on some server infrastructure changes. Now that its done, i'll try to see if I can reproduce this problem, and hopefully provide a fix

You can form a party/colony on the party menu (keyboard shortcut is 'P'). Once created, you should see an invite link that you can share with your friends

Alright. I see your point now. I'll consider this, and perhaps it would make sense to allow selling of used cans/bottles as well. 

I'm not sure I understand what you mean by "setting up a massive production" (what are you trying to produce?) and in what way is "cola not giving bottle/can back" preventing you from setting up the 'massive production'

The goal is to make the junon.io domain online once the overcrowding problem has been fixed (im working on the solution right now - multiple maps, accounts, unloading inactive maps). And there are just a couple of gamebreaking issues that annoy players (i.e being trapped in other players' walls) that needs fixing. Hopefully within a week or two, it'll be done, and game will be officially live. 

Those are very valid points. Right now, there's only a single map and its overcrowded with structures already. I'll be adding support for multiple maps soon so that new players can have fresh start in unoccupied areas. 

The timer "Day 1" means how long you're currently alive for as opposed to the map. The party menu is mean for teaming up with people, but I can see how its currently confusing. I'll think more about how to make it more intuitive.  

thats odd. i just downloaded the itch app, and i was able to install/launch/play the game. If it's still happening, maybe try pressing `Shift+F12`, go to "Console" tab and see if there are any errors in there.

a basic profanity filter has now been added

It's planned for the future. Mobile web (i.e safari, android chrome) will be supported first. Then native mobile would come later. 

World saving is on my next todo list. I'll keep you posted

Hey. Its definitely being worked on. I agree that its useful to have private colonies :)