Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SingleMindedRyan

72
Posts
1
Topics
1,753
Followers
6
Following
A member registered May 11, 2020 · View creator page →

Creator of

Recent community posts

What you'll get here on itch is the same as Steam, which is chapter 1+2 of the story.

Thanks my friend, I'll keep up improving the game :D

非常感谢你鼓励,我也要继续加油,大家一起学起来👍

Thanks a lot, Dave!

I'll keep working on the game and release it on Steam next month!

Ryan.

Hi, I'm sorry, I'm still working on the Chinese version, so the current v1.0 only comes in English, but I'll release a Chinese version as soon as I finish it.

Thanks, Ryan.

Thanks for the feedback and sorry for the inconvenience, I'll add update the controller functions soon.

Thanks for your support, my friend :D

Thanks my friend, I'm so happy you like it :D

Hi, the game is 2D but all of the assets were made in 3D then baked into 2D images with normal, so it interacts with Unity 2D light to create a 3D-like look.

Thank you my friend, but I just want to add that chapter 2 will not be the end of the story, we will have more chapters in the future :)

Thanks my friend :D

Thanks for your feedback and Merry Christmas :D

Thank you! People have been help me with my English since I finished the first version of the demo last year. I really appreciate it :D

谢谢捧场,嘿嘿

Thank you so much for your support :D

I'm glad to heard that you had a good time playing it and I hope you are doing well these days.

I'm still working on it, it takes more time than expected, but I'm determined to finish it no matter what :D

I actually love Detroit: Become Human very much, such an amazing game!

Yes, the buildings in the background was created in 3D as well as the characters and foreground buildings/trees/small item.

Thank you for your helpful feedback :D

I'm afraid not :)

This game is made with Unity :D

Thanks :D

Thanks, I used Blender for the models and 2D renderer pipeline in Unity.

(1 edit)

I see, spoiler alarm:












Put the box on the trigger below first, then talk to up robot above twice.

You don't need to push the box upstairs, just push it to the right on the red trigger.

Hello, please email me at singlemindedryan@gmail.com thanks :D

Thank you for your kind comment and bug report :D I'll look into these bugs :D

(1 edit)

Absolutely! The Power Of Now is the first book I finished in English,  he's thoughts totally changed my life!

(1 edit)

Thanks for your stream, Gusto. I'm glad you like it.

Sure, I'll release a mac version soon :D

Thanks for your information, other friend of mine reported the same problem, so far I can't find out what is going on here, but I'll add a performance option in the next version to remove some expensive VFX and script. :D

谢谢提醒,是字库里漏掉了几个字,我比较马虎,哈哈哈,下次更新一起修正

May I ask your graphics card and CPU please?

Sure, I'll start working on the mac version soon :D

I don't use visual scripting. I think using visual scripting is a good way when you started learning how to make a game :D

Thanks, I'll fix this :D

Thank you for your support, I'll try my best to make this game better :D

Basically I used blender to model some simple 3D stuff, and render them info 2D sprites with normal maps and emission maps. Then in Unity I combined these normal maps and 2D lights to create light and shadow effect.