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SinSisters

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A member registered Aug 07, 2018 · View creator page →

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Hi, there is one possibility to getting the bad ending two after getting the "good ending" save name: if you gave away all the coin & have a low friendship with Lark (or gave some and have a VERY low friendship with Lark). I downloaded a fresh game and followed the guide exactly and I was able to get the good ending (maybe use the accessibility version to help mitigate any possible mistakes), so give it one more try. If you miss even one choice, it will likely impact the ending you get because I wrote the route guide to reduce the number of saves and replaying needed, NOT to maximize love/friendships! 

Try "Don't leave any" instead of "Leave it all" but otherwise follow the guide and let me know if that works.

If you don't have any success, send me a message on Discord (natty11) and I can take a look at your save file and see what exactly is going on or provide a separate guide specifically for his good ending.

Hi Camille, we're doing a villain romancing game where the player plays as an architect specializing in villaincore designs, featuring characters like Mephistopheles, Baron Samdi, and Glycon, a snake god. We're looking for a UI/Logo artist for a design that leans into either the villain or architect theme. If you're interested, you can join our Discord [https://discord.gg/udqDMhtXv8] and we have a separate channel for the jam. 

Thank you for your support! The bundle/guide is available on Itch.io, but I realize that it's not easy to find, so I'll add a link in the main post. You can get it here!

Thanks for sharing that fix charybdis, and I'm glad it now works for you komorebii!

Have you tried these steps:

1. Allow apps to be downloaded from anywhere from System Preferences.

2. Make sure to move the entire folder to the Applications section after extracting the .zip.

If that doesn't work, please let me know if you receive an error report, what it says, and what your OS is! Ren'Py officially supports Mac OS X 10.4+. If all this doesn't work, you can try using Wine to open the Windows version.

Oh no, could you send me your Mac spec info?

Thank you so much! It makes me happy to hear that :D I was in uni when I first joined the game jam, and now I've graduated! Time really flies :) I hope you enjoy! ♥

Thank you so much! ♥ I can't believe it's been over three years! I'm so excited to be able to share the full game with everyone this autumn! ☺

Oh no! The game currently only has an alpha demo available, however, you should be able to get onto the start of each route! There are only a few lines indicating which route you got at the moment, so you're not missing too much, but here are some tips:

  • Participate in battle with AND eat with the same guy (you will have to say no to Lark's offer in battle to get Flint's offer, etc.)
  • Accept their offers to spend more time with them
  • In general, Rico prefers bold answers, Flint prefers diplomatic, and Lark prefers humourous (there are exceptions, though!)
  • Consult the Friendship Meter from time to time to see how your standings are with the guys (the romance meter only matters for the full game). You can find this under the "Crew" section of the journal. The max fill for the demo is about half of the bar.
  • Lark's route is the easiest to get, then Flint, and finally Rico's.

Let me know if this helps! We're hoping to release the full game in about a year's time, so you can look for the release date around then. Thank you for playing, I'm glad you enjoyed the rest of the demo! :D

Thank you for playing our demo! If you're referring to the dialogue choices as "bold, aggressive, or diplomatic", sometimes we purposely make the options less obviously bold/aggressive/diplomatic to encourage players (neurotypical and otherwise) to choose what option they like best, rather than because the option is bold/aggressive/diplomatic. Also, it is worth noting that there are options that won't fall into these categories. However, upon release, there will be guides (including complete guides available via our upcoming Kickstarter) that will give complete details about which choices increase which stat, which should help.

If you're referring to something else, however, please let us know! Or if there are other options that would make your experience more enjoyable, we would love to hear.

Great suggestion! I also recommend the Jimmie MacGregor rendition of "Henry Martin", as it's a song we may use in the full game ;)

Hi! Thank you for your comment :) We actually have a Kickstarter live now! You can a copy of the game if you'd like. If the Kickstarter succeeds, our estimated date of release is approximately one year from now :)

Kickstarter Launched!

Itch.io Demo

The Spanish Privateer is a Pirate Otome game made for the 2018 Otome Game Jam.

It takes place in the Golden Age of Piracy in the Atlantic Ocean, featuring runaway 18 year old Isabel Carlota de Castilla as she joins a ship and three romanceable pirates. Join Carlota as she battles pirates, friends, and social standards.

Our Kickstarter will run until October 20th! Check it out if you'd like to snag some rewards or share on your favourite social media.

Thank you for your continued interest! No major updates yet, but it is still being worked on.  In terms of writing, Flint and Lark's routes are complete and Rico's currently has around 60K.

Hi! Glad to hear you enjoyed the demo and the banter! The music is actually free for non-commercial projects, some of it provided by Derek & Brandon Fiecher and the rest by Alcaknight! We were lucky to find such talented artists with pieces well-suited for the game. Finding royalty-free music suited for a pirate-themed game was tricky!

The scripts for two of the routes are done, and the third (Rico's) is in progress! However, we won't be posting any updates until there is a major art update or something along those lines. Thank you for your continued support!

Thank you! We're happy you enjoyed it! The current writing schedule is looking at major progress up through November, so there should hopefully be an update around December or the New Year!

Thank you for the feedback! We're so happy you enjoyed the demo. Progress is quiet, but still continuing! :) 

Thank you for playing! I'm hoping to announce a progress update within the next month.

Thank you for playing! We should hopefully have an update in the next few months.

Hi! Right now everything is on pause until May. I (the writer) am back in school for the time-being, but once I'm done I'll have time to continue writing and reassess the situation in terms of artwork etc. Thank you for your interest!

Thank you! I'm happy you enjoyed it!

Thank you! I'm glad to hear that. We haven't estimated a release date yet, but we will announce it as soon as we have an idea!

Thank you! I think so too haha ;) 

Thank you! Glad you enjoyed it :)