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A member registered Oct 10, 2023 · View creator page →

Creator of

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I'm glad you enjoyed it! I certainly plan to add more stages if I can raise enough money to pay for an artist. The pinball machines aren't much fun without the girls after all... 

In the meantime I'm keeping my eye out for royalty free art that fits the games style.

Cheers.

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Hey!

Thanks for the feedback. Ill look into experimenting with screen resolutions. I have only ever tested with 1920x1080 since that is what my monitor size is. Also I will definetly add more messages. As for other maps, I want to have a strong foundation for the pinball machines / gameplay before I move onto creating a new one. I also need to source art for a new girl, since the current art for Kait is actually a royalty-free game asset i found here on Itch.io!.

I have been thinking of releasing older Patreon builds to the public, but it would be very infrequent! I need to keep some incentive to become a member :).

cheers.

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Hi! thanks for leaving a comment. Are you able to at least make it to the pinball machine? or are the main menu buttons / smartphone minigame menu not working either?

hey thanks salazar_zin! 

I certainly want to improve the core pinball mechanics. I have been doing a little research on different layout types and systems. Multi ball is definitely a must and I'm going to try to have it in the next Patreon build in some way. I also dig the idea of multiple ball types and will add that to my list.

cheers.

thanks Danjus! 

i agree the ball launcher is too weak haha. I was having trouble with it flinging the ball too fast for the rails up top so thats why i made it weak, but I think I just need to remodel my rails deeper or something tbh. Ill def make the launch stronger in the next Patreon build.

cheers.

thanks DrDrake, im glad you enjoyed it! 

having no exit button was an oversight on my part lol, I am adding one to the next Patreon build. as for the game demanding attention to too many different places, I certainly agree and am trying to think of ways to tighten the UI elements up towards the center. the UI elements are all procedurally generated (penetration simulation on left, and color change/scale change on right) but like the idea of a gallery system, since lots of games like this have one. ill certainly throw it on the back burner!

cheers.

don't be shy give me some feedback bby