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SirAxart

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A member registered Jul 13, 2017

Recent community posts

(2 edits)

I would definitely like to see a very in-depth technology tree. I presume that some technologies may give a faction a combat advantage over an another faction, some may increase the life expectancy of the faction members or make their survival a little bit easier (such as Herbalism, Cooked Food, Leather Clothes, etc., as mentioned below), some may influence the way they expand, and who knows what else.

Here are some "ancient/classical era" technologies I thought of:

Plant Gathering -> Herbalism
Stone Tools -> Improved Stone Tools
   -> Stoneworking -> Masonry -> Stone Houses -> Castles
Simple Woodworking -> Wooden Clubs -> Hunting Spears -> Bows
   -> Hunting -> Trapping -> Leather Clothes -> Leather (Houses) Tents
   -> Woodworking -> Wooden Houses
Fire -> Cooked Food
Early Mythology -> Burials -> Paleolithic Art -> Stone Sculptures & Figurines
   -> Cave Painting -> Proto-writing
   -> Philosophy
   -> Religion -> Primitive Religious Architecture
The Wheel -> Cart-making
Pottery -> Primitive Food Preservation
Agriculture -> Irrigation
Dog Domestication -> Domestication of Farm Animals -> Horse Domestication -> Horseback Riding
Mining -> Early Metalworking -> Currency -> Copper Tools & Weapons -> Bronze Tools & Weapons -> Bronze Armor -> Iron Tools & Weapons -> Iron Armor
Fabric -> Boat Making -> Sailing

#NOTE: Techs such as "Copper Tools" could be broken down into "Copper Axe", "Copper Sickle", you name it.

When it comes to techs which are tied to a specific material (e.g., Metalworking, Copper Tools, etc.), a faction should, in my opinion, be able to research them ONLY if it has access to the resource. For example, a mountainous, landlocked tribe would hardly ever think of Sailing.

Some techs, such as Religion or Philosophy, could later be expanded into many smaller techs - theories or ideas/ideologies, which could influence the society of a certain faction. These theories could cause unrest, start a revolution, a civil war or the creation of fanatics. The possibilities are virtually limitless (as long as you are able to code it in, of course :P).

There could be many ways of acquiring new technologies, for example:

-at random - "heureka" moments (RNG-based?)
-through trade (chance to acquire technologies through trade routes)
-through diplomacy (an agreement about sharing technologies - agreements may be possible only after a certain technology, for example)
-through war (acquisition of the faction's supplies and territory)

Hey, Dasius!
I must say, even in this stage of Alpha, the game is still pretty fun to play. Even more for someone like me - someone who loves (Medieval) styled games etc.. ^^
Anyway, I've come up with some suggestions that I would LOVE to see in the game, sooner or later :P

1) More weapon types -  now, I'm sure that you are planning on adding more weapons (weapon heads) for us to be able to make. I think it would be nice adding Flails, Halberdiers and maybe even War Hammers and Maces.

2) Woodworking - from what I've seen in the shop, you might be planning on adding woodworking. That is a great idea! Being able to make your own grips and such would be a nice way to save money. Also, if adding the possibility of making grips, why not add the posiibility of making Short Bows, Longbows, Crossbows and Shields (which I'm sure are going to be in the game quite soon) ? I know that bowmaking might not be the job for a blacksmith, but eh :P

3) Armor making? - This could either be a complex matter or just a simple "combine a few ingots and magically spawn an armor piece" one. Armors could be made from different metals, for example and therefore have multiple phases of creation (same as shields).

4) Of course, fixing bugs - Bugs like the ore/coal multiplying have already been reported enough. Also, I haven't really searched the forum for this, but I'm not able to sell Pickaxes.

Let me know your opinion ^^

What if it doesn't work? I've just downloaded the game and I can't make any progress because of this stupid bug or whatever it is :/