Ah! Nevermind... it was in fact one interference for another plugin I didn't expected, because when you change classes, the engine resets to lvl 0 then apply the xp again. There was another plugin dealing with level up function, hence the problem. Solved now! Thx!
SirMortanius
Recent community posts
Yeah!! It worked! Thank you Hakuen, for the fastest repply ever also!
But I might got stumble in another thing... now, when I try to change my class midgame, the XP curve vanishes, all XP to next level goes to 0. When I start the game with a Preset class, works fine...
As far as understand, your plugin doesn't change de XP curve, does it?
Hi Hakuen! Always love your mods!! Thanks for the work!!
Unfortunatelly, this time I'm having a bit trouble implementing this one. I use the Book, EnemyClass, CustomParam and now the ClassCurves (in this order in the plugin list load, also with VisuStella basics all before yours).
When I open the game I get the Error: Cannot read property 'initial' of undefined.
I debbug some code and I'm thinking that's because my I must fill the middle parameter (Minimum custom status for all classes), am I right?
But I already tried to put a list of all my customParams with value 0, but no success... Should I put the name ou the shortName from CustomParams? I tried both, but maybe I'm doing something else wrong too...
Thanks in advance!
Hi! I'm also trying to achieve this... I created a new custom param (Magical Hit rate - shortname: mhit) with this plugin and I'm trying to create a bridge Custom parameter in the VisuStella CoreEngine, with the JS: user.cparamBase(0). And then, I plug this in the Status menu window with the VisuStella ElementStatusCore.
It doesn't crash... but it only shows 0 for my new custom parameter... What may I be doing wrong?
EDIT: I should be using user.cparamBase(0) to obtain the flat property! Now is working like a charm, showing in stats menu with VisuStella plugin!