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SirNicee

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A member registered Apr 19, 2022 · View creator page →

Creator of

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(1 edit)

Thanks for the feedback. Yeah, I'd considered doing something like the money idea early on, but I ended up being worried about people locking themselves out of endings and ended up never implementing it. Of course when I ended up working on it I ended up finding ways to make that not be an issue, but the idea to re-implement it just never came up. And yeah, the choice text was something I considered changing at some point, but for some reason I just never got around to doing it, so 'm sorry. I'll definitely be considering darkening that link color at some point.

Still, glad you enjoyed it.


EDIT: Went ahead and published the improved-highlights version. Don’t take that one into account with voting, but it’s in downloads.

I'm not going to lie, I forgot to check the main itch.io page before downloading, so realizing only when the dialogue options popped up that this was a sequel to one of my Pride Jam 2 favorites made me absolutely giddy. Dialogue was as great as the last one, and I really appreciated the importance placed on the distinction between asexuality and aromanticism. Definitely lives up to the original in my opinion.

Thank you, I'm glad you enjoyed what you read! That was honestly one of the more fun ones for me to write, just imagining what it'd be like to be in the middle of one of those battles and all. Hope you enjoy the others, just remember to make sure you're playing that updated version in order to get one of them.

Just responding to confirm that the fix works. It's definitely a lot more fun now that I can jump consistently. Good project, I liked it.

Played on keyboard (don't own a controller), and jumping on the ground was extremely inconsistent. About 60% of the time, Wriggle just wouldn't jump at all. This wasn't an issue for walljumps or jumping from water, just off the ground. Same thing happened when I uninstalled, and it's an issue on both 64 and 32-bit Windows. I was able to complete the game by finding workarounds and kicking a lot, but it was really rough. It's a shame, because everything else about this felt really polished.