Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

sirStroam

15
Posts
1
Topics
A member registered Jun 02, 2018 · View creator page →

Recent community posts

(1 edit)

For the release version. 

Creative mode for testing to provide quick and accurate information. Sheets of game assets for easy inclusion in the wiki. A quick guide that lists features and content you'd like to be in the wiki (maybe not so obvious features) and inversely you'd like to be left out of the wiki (things you'd like players to discover on their own). Free game keys as a reward for the current top contributors when the game comes out which can be found here(preserved).  All nine of them have donated their time without expecting a reward and the wiki wouldn't be what is currently is without each of their help. I think that's all that's needed to continue a healthy wiki.

Don't worry about changes. The front page is left as a welcome on purpose and the navbox will be split into release and demo and all the current pages in the navbox will be prefixed with the word demo preventing overlap. That's the plan at least.

For the demo version. I think it's pretty complete.

https://forager.wikia.com/wiki/Forager_Wiki

(2 edits)

I modified the navbox to help organize the rapidly expanding wiki. It's surprising to think just about a week ago it contained practically nothing, so great job wiki editors! When the time comes I can make subcategories in the navbox for the demo vs the full release. Trying to get in contact with the wiki founder to see if we can get the theme to match the game art style.

That looks amazing! Going to leave the art to you for now on lol. Only thing that would be better is an interactable one. If you could upload a picture of just the icons with no background I will look into making an interactable one down the road. The only page missing now is how to unlock everything unlockable in the demo. I might also make a tips and tricks discussion page. The controls page also needs to be translated into english.

I hope it was okay to add the logo to the wiki. It might be prudent if the dev creates a FAQ page and a media page that has links to all the important web pages like the demo itch.io page, steam page, etc along with a statement saying something along the lines of, "It's okay to use the logo and game art for wiki documentation purposes." and a link to the game license.

The wiki is starting to look nice with the awesome pages added by Julemanden. I added a quick navbox to tie it all together and it's now a decent wiki.

(1 edit)

I added it to wiki. 

That's a good solution. I assume items are already using the observer pattern so there's only one observer looking over a k-d tree of item locations rather than each item periodically checking if the mouse or player is close. 

(2 edits)

Yes. (make sure you have view hidden files turns on in your folder settings) To fix you need to go to your Appdata folder in your user files. From there go to Local and delete the Forager file. It will delete your save game but it'll also fix the issue. I tried just deleting the game files while keeping the save file intack and that didn't work.

I am humbled that you think the picture good enough to pin. A wiki you say! Not much added to it yet. In fact it's missing some pretty basic stuff like building a shovel unlocks the mill, so feel free to add anything Julemanden. I'll add more to it when I get the final version or a test version. In fact the wiki should probably be split for the tutorial and final version. It wouldn't be the first time I've done wiki work

It also has that relaxing not very mentally challenging gameplay that allows people to stop thinking about the stresses of life. I read that you are porting it to switch. That's definitely a good move. I just love the graphics. Reminds me of something you'd see on the game boy color back in the day.

From the moment I saw this game I wanted it to be on my Android. It has the look. The size of an island is perfect for the screen size of a phone. The UI won't need a whole lot of tweaking for swipe and tapping, just a tool bar and inventory button. For throwing you can hold and swipe. Can just swipe to collect resources. It has the right amount progression that you feel you can get somewhere in the 10 or 15 minutes while waiting for the bus. Appeals to a wide audience with simple combat, magic, and farming mechanics. Perhaps when the performance is maximized.

(1 edit)

In case anyone wanted to plan out their levels. Someone please feel free to make a better version of the picture. This is for the demo only.


There's no option to save in demo 6 as far as I've been able to tell. Though it does autosave on exit. To get rid of a building queue up some task for the building. That'll allow you to tear it down with your pick.

(1 edit)

If the EXP bar is filling and you gain more it doesn't add it to the total. Also the recipes have disappeared from my game for some reason. Also major lag on lots of items usually caused from selling as I'm sure you are aware. Bigger unlying issue there but in the mean time maybe larger currency so you don't have 200 coins laying on the ground. [edit] Also they system button doesn't work. All in Demo 6

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################