Really nice and complete game! The gameplay is fast and fun. I could imagine that adjustments could increase the duration of a run, but it is also fun as a snack sized game. For me, the difficulty ramped up so fast that I had to try multiple times to really get a feel for avoiding the arrows and zombies. So, it was great that I could restart easily. One thing I miss is seeing how many coins I got before I died, as otherwise it's got a very complete set of features and it's a well rounded experience.
sisuisa
Creator of
Recent community posts
Everything, starting from the intro, is so awesome! It's fun to play, full of detail and everything works well together, like the sounds for example. I don't even say anything about the art because wow
Balancing the difficulty is hard, but I think it's not a bad thing that the game requires you to consider your team comp carefully. It's a fight club, it fits the theme that the punishment is harsh for taking risks. It stings to lose a good gorblo that you spent so much time grinding for :'( But that's how it should be.
There is so much care and attention put into everything, such a great game!
I liked the game and it was very robust and polished. The art and sound design is great, I would play this longer if you had more content, I was looking forward to seeing which direction this is going. I've played stacklands for multiple playthroughs and didn't know about WitchHand haha, I'll check that out.
Only bug-ish issue I found is if you play in windowed mode, you can drag stuff outside the play area and lose them forever, and you might do that accidentally.
I would love to see you put your unique ideas on this, hopefully you'll continue working on it!
Overall, I'm happy with this. The balance is off and progression not very well thought out, and there's lots of bugs, but I made it in the time I had and with the skills I had. I started my first Godot project about two weeks ago. I don't know how to modify scenes without breaking them so it's a mess.
Font: Rubik - Designed by Hubert and Fischer, Meir Sadan, Cyreal, Daniel Grumer, Omaima Dajani
Assets made in Figma
Upgrade names I requested from ChatGPT because nobody has time to format strings for constellations. Color palettes also from ChatGPT except for two firsts.
Shape collider autogeneration adapted from https://shaggydev.com/2022/04/13/sprite-collision-polygons/