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siwoku

23
Posts
3
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11
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A member registered Sep 10, 2018 · View creator page →

Creator of

Recent community posts

glad you like it, thanks

nice game,
if you are opened to feedback here is mine

when using keyboard would be nice to have WASD and HJKL as an alternative key set (I'm not that skilled with the current settings)

dificulty is spot one if you like challenges, but anticipation animations for the attack would be nice, since I got impactes by a rocket many times as soon as it was launched , this does not help if you have a more agressive play style and makes it feel a bit unfair to receive damage

visual indicator for the character when the shot if fulli charged would improve also the game feel, since is hard to keep an eye in the charge bar below

Hi, bought this assets and sharpland-rusty-hills-asset

any chance you can add the color palette for both?

Nice Game,
if you plan on continuing the development and are interested in feedback, here is some:
-a sound control would be nice, or adjusting some SFX that way to loud
-the option to watch the photos taken at the end of the run, can not fully watch them when trying to do the level as fast as posible

nice game,
really love the water effect

Hi thanks for playing and for the interest
can you tell me a bit more what you don't like about the sounds effects?

thanks,
will search for a better sound

Hi,
awesome assets
I made a littile game usigng them, here is the link if you want to check it out
https://siwoku.itch.io/gladius

Hi,
awesome asset
I made a littile game usigng them, here is the link if you want to check it out
https://siwoku.itch.io/gladius

pretty game,

I a bugs, you recover all the feathers when colliding with some blocks, this allows you to get some feathers before collecting the necessary ones

thank you
you are right, but I haven found something that works,  for the fonts (UI designe experience is where I lack the most) and the void.
Also, I found that in mobile, the post processing that I am using is pretty demanding, it drops FPS to 15, so I may have to change again the graphics a little bit, its a shame because I started to like that neon look.

(1 edit)

It seem that the bug is due to low frames, I will update a desktop version, It should work the same as the game jam one, just give me a second.
Is up and ready, I will search how to preload prefabs, I am still an amateur to game development

Hey M8rix, I followed Josh Dyer's advises, and improved some things, also changed the graphics, could you check the new update and tell me what you think?
(you will find that now it can be played in the browser) 

thank you

Mr, I followed your observations and addressed most of them, could you check the new update and tell me what you think, if it really got improved? (you will find that now it can be played in the browser)
thank you

Have a nice Day

Ok, I kept playing like an hour more, while I have money to buy stuffs I can keep playing (addictive progress) , but when I run out of resources  and have to close the game, at least in desktop, I do not feel the need to return to the game, It may work better in mobile with notifications, or it me be just me getting old, but nice game BTW

way too long tutorial, there is a part where I do not know what's next, 
Ok reloaded the game, in the step where it says something like "Click Cheeky-shop title to go back", I think it will improve with a Back button, I will keep testing,

other observations:

when placing objects in the tutorial, you can nos zoom in and out camera, so is impossible to placer objects in the corners if you zoomed in before

wow, that's an impressive review, I didn't even considered half of the details you mentioned, you made me reconsider finish it, thank you sir, have a like

thank you, yeah, it need a lot of polish, and a better way of platform generation, right now is not clear that the platforms appearing above you, when they reach the top, will appear at the bottom (that was my interpretation of the ouroboros )

oh, I see, now is clearer why it should be like that.
BTW, how is it doing? I am working on another game, but I am not sure how to market it or even set a price range, is Steam a good place to start? 

cool concept, I really felt anxiety with the restricted vision, what annoyed me the moste was the mouse controls, have you tried with the pivot on the center of the screen? the way it it right now is counter intuitive, also, some messages says that I have to use E but only works space bar

(1 edit)

yea, it need tuning, but it was my first gamejame and my 3rd or 4th game, and my lack of experience consumed a lot of time, my initial idea was that the player started in the top of the screen and move gradually to the bottom, until it reached the very bottom, and just by looking at the top of the screen you could move without* colliding with another platform,  it seems that the place where the player is* right now makes it hard for the brain

*edited

It may not be clear, the same platform that appears above the purple line, is the same that will apear in the bottom, like if it was wrapped around in a loop. So you will have to look on the top of the screen to predict the trajectory you have to move next.

thank you for playing. It should have been harder to score, but I run out of time for tweaking