glad you like it, thanks
siwoku
Creator of
Recent community posts
nice game,
if you are opened to feedback here is mine
when using keyboard would be nice to have WASD and HJKL as an alternative key set (I'm not that skilled with the current settings)
dificulty is spot one if you like challenges, but anticipation animations for the attack would be nice, since I got impactes by a rocket many times as soon as it was launched , this does not help if you have a more agressive play style and makes it feel a bit unfair to receive damage
visual indicator for the character when the shot if fulli charged would improve also the game feel, since is hard to keep an eye in the charge bar below
Nice Game,
if you plan on continuing the development and are interested in feedback, here is some:
-a sound control would be nice, or adjusting some SFX that way to loud
-the option to watch the photos taken at the end of the run, can not fully watch them when trying to do the level as fast as posible
Hi,
awesome assets
I made a littile game usigng them, here is the link if you want to check it out
https://siwoku.itch.io/gladius
Hi,
awesome asset
I made a littile game usigng them, here is the link if you want to check it out
https://siwoku.itch.io/gladius
thank you
you are right, but I haven found something that works, for the fonts (UI designe experience is where I lack the most) and the void.
Also, I found that in mobile, the post processing that I am using is pretty demanding, it drops FPS to 15, so I may have to change again the graphics a little bit, its a shame because I started to like that neon look.
Ok, I kept playing like an hour more, while I have money to buy stuffs I can keep playing (addictive progress) , but when I run out of resources and have to close the game, at least in desktop, I do not feel the need to return to the game, It may work better in mobile with notifications, or it me be just me getting old, but nice game BTW
way too long tutorial, there is a part where I do not know what's next,
Ok reloaded the game, in the step where it says something like "Click Cheeky-shop title to go back", I think it will improve with a Back button, I will keep testing,
other observations:
when placing objects in the tutorial, you can nos zoom in and out camera, so is impossible to placer objects in the corners if you zoomed in before
yea, it need tuning, but it was my first gamejame and my 3rd or 4th game, and my lack of experience consumed a lot of time, my initial idea was that the player started in the top of the screen and move gradually to the bottom, until it reached the very bottom, and just by looking at the top of the screen you could move without* colliding with another platform, it seems that the place where the player is* right now makes it hard for the brain
*edited